The game's play style is based on a player versus environment (PvE) system. Player versus player (PvP) is still possible in a restricted area. Adventure the game by combining powers of different classes. Istaria's multiclass system lets you choose between the abilities of more than one school at any time. However, full power will only come to the class you selected to be the active one on your adventures.
Craft your own equipment to become even more powerful. Crafting is a big part of the game, almost anything you may obtain is crafted by players: houses, lairs, weapons, equipment, tools, and so on. Own a lair or a plot of land in settlements to build your residence. Aid others to build theirs. Several hundreds of formulas are waiting to be worked by your skilled hands.
About Istaria Lexica
We are proud to provide you with information about the massively multiplayer online role-playing game Istaria. The Istaria Lexica is, like most other wikis, a community driven project. Players of Istaria commit updates and new information to the wiki to provide it to everyone.
Istaria Lexica was born when the two founders, Terao Tar and Elteria Shadowhand, met each other for the first time in real life on April 30th, 2015. Both were pretty enthusiastic wiki editors already and had a good experience on the MediaWiki software. On the real life event, which was visited by a few other Istarian players from the Order shard, too, both agreed on the fact that the community should be given a chance to join in on harvesting information and support others with their knowledge. The agreeing nodding of other attendees was a clear sign that we're on a good plan.
So the journey began. To prepare a wiki system for a group of players who never worked on a wiki before. How should they learn it? This is a basic task Istaria Lexica takes care of. Everyone shall be able to commit knowledge without knowing too much about wikis and learning into things they wouldn't want to. While creating simple guides and templates for the community, the founders provide support as good as possible for wiki newcomers. For example by offering dialogues on the site or having chats about any issues directly in the game.
It is much easier to add missing information as you would think! The more helpers the wiki aquires, the better information is provided to Istaria's community.
Everyone is encouraged to provide information in any way they desire. Contacting committers, doing comments, talk to each other in the game; everything is okay and very welcome. Everyone is free to edit pages without any bad manipulation afterwards. Wikis are free for everyone and everyone shall be free to edit without fears of harm or 'having done something wrong'. Editing in a wiki means adding what you currently know. If it's not much or even wrong, that's no problem. You are able to edit at any time, to update anything and others may aswell correct or enhance by chance, without any rant. That's the way a wiki lives. That's the way a community lives.
For a first start into the wiki world we created 'The Gifted's guide to the Istaria Lexica Wiki'. It is written especially for Istarian players and has a progressive structure; if you are not able to handle a certain difficulty you can still go back to easier tasks. Other users can assist you, too. Simply start a thread on their talk page: active users and administrators are a good way to aquire hints.
Many adventure abilities are now mastered to encourage picking up side classes and give more variety to multiclassed bipeds. In addition, a few abilities have been given some polishing to make them more attractive or balanced.
Blazing Strike (1 to 4) is now masterable
Fiery Judge (1 and 2) is now masterable
Fiery Judge now recycles every 90s (down from 120s)
Shield Breaker now recycles every 30s (down from 150s)
If a quest item needs to be used, that quest item will appear in the quest window where it can be easily clicked instead of having to locate it in the inventory. Note that this is a shortcut and you do still need the quest item in your inventory to be able to use it.
Added a new video option to prevent the mouse cursor from leaving the game window (which can be used to prevent it from escaping to a second monitor or leaving the boundaries of the windowed mode window). The mouse will be released if the game is no longer the active window or minimised.
If a heal is being capped at a certain maximum value then that value will now be displayed in the item information window.
Added buttons to easily set the split amount when splitting a stack.
Added a separate chat channel for NPC idle chatter (such as Town Crier messages) and added an option to completely disable this kind of message to the options menu.
Fixed an issue with the Ruined Tazoon decorative tower that would trap dragons inside its dome.
Fixed issue with Teleport and Recall sounds not working.
Fixed an issue where the text in the quest tracker window wouldn’t wrap properly and would get cut off at certain window sizes.
Fixed a spelling mistake in the character creation window where it erroneously said the “Right of Passage” (should be “Rite”).
Prevented the “add to hoard” popup when an item is in storage (it’s not possible to hoard something that isn’t on your character).
Clarified the message that appears when changing the UI scale option.
Fixed an issue where the resize icon can get stuck when resizing the Community Surveyor window.
Gather round everyone, for I have a story to tell you about the old days, yes... Mmm. "Magic", yes, a term you all know and all use, but did you know that's not the original term for the energy you wield for healing and harm? No, there's a much older term, a much more ancient one, in the language of the gods, known as the "Particle". Whenever you see the power of Primal surrounding a mighty Dragon, or the pure glow of the Paladin, what you see before you are Particles, taken from the very fabric of reality around you. According to the lore of old, everywhere in the world has these Particles, in a pool so to speak, and casters draw on this mighty Pool to gain the Particles to feed their magic.
Fixed typos in ‘Where Is My Sister?’, ‘Fall of Tazoon: Refugees’, and the crystal ‘Ada Fruthak’s Memento’.
Trainers: Heldrur, Aminah, Hameth, and Jahaim now have correct inventory and no longer ask for Lore Tokens for currency.
Many crafting trainers formulas have been cleaned up and sync’d to what they should be selling.
Formulatron has been cleaned up and will no longer give formulas that can be purchased in game.
A scholar’s desk can now be found in Onyndriss’ building in Delgarath
Soul Shock is a mez and was incorrectly classified as a stun.
Updated some dialogue in quest “Grant Smyth's Fate” (when you choose to turn Grant in)
Granite Construction Blocks on L/S Dryad Memorial Trees, L/M/S Dwarven Memorial Headstones, L/M/S Elven Memorial Headstones, L/M Human Memorial Headstones, and L/M/S Saris Memorial Headstones now use Masonry instead of Essence Structuring
A small number of Crimson Ravagers have been spotted amongst the Crimson Shredders
Removed the duplicate Dryart attunement quest from Boltai.
Blight Crabs will spawn a bit more widely (but less densely) on the beaches near the Pirate’s Inlet
Avatar of Pain has a larger patrol region.
Fixed the Statue Mold’s resource and skill requirements.
Bond-Keeper’s Shielded is now more forgiving for incoming damage types
Emotion “Peaceful” will now only reduce damage by 10%
Emotion “Enraged” will now only increase damage by 10%
Cleric, Mage, Warrior and Scout schools now gain 50 additional health at level 1.
Some of you might remember what these are, but for those unfamiliar: with these posts we hope to peel back the curtains to give you, our community, a better look at all the things that have gone on, are going on, and will be going on for Istaria in the coming period.
This past year has been hectic for reasons we all know too well. I imagine you as much as I have heard enough about the reality of our world on the news, so all we will say is that we hope all of you are healthy and in a good place going forward, and that this coming year is an improvement to all.
With 2020 we focused around continuing the main storyline quests in the game. This was in the form of The Ruin of Tazoon and The Cult of Nazderon updates. These brought ruin to the symbol of the Empire and introduced a previously unknown invading force - and to top it all off, the return of a maddened mage-king!
But it did not bring just ruin and destruction, for beauty did bloom in many corners of Istaria and a whole set of islands rose from the tumultuous seas north of Drakul.
On the more technical side there have also been many improvements, our tech-wizards applied their magic on many fields improving overall game stability, as well as implementing many new features like antialiasing support.
However, this is all what has occurred this past year, now for the real meat and potatoes of this Developer’s Desk: What to expect in the coming year.