The game's play style is based on a player versus environment (PvE) system. Player versus player (PvP) is still possible in a restricted area. Adventure the game by combining powers of different classes. Istaria's multiclass system lets you choose between the abilities of more than one school at any time. However, full power will only come to the class you selected to be the active one on your adventures.
Craft your own equipment to become even more powerful. Crafting is a big part of the game, almost anything you may obtain is crafted by players: houses, lairs, weapons, equipment, tools, and so on. Own a lair or a plot of land in settlements to build your residence. Aid others to build theirs. Several hundreds of formulas are waiting to be worked by your skilled hands.
About Istaria Lexica
We are proud to provide you with information about the massively multiplayer online role-playing game Istaria. The Istaria Lexica is, like most other wikis, a community driven project. Players of Istaria commit updates and new information to the wiki to provide it to everyone.
Istaria Lexica was born when the two founders, Terao Tar and Elteria Shadowhand, met each other for the first time in real life on April 30th, 2015. Both were pretty enthusiastic wiki editors already and had a good experience on the MediaWiki software. On the real life event, which was visited by a few other Istarian players from the Order shard, too, both agreed on the fact that the community should be given a chance to join in on harvesting information and support others with their knowledge. The agreeing nodding of other attendees was a clear sign that we're on a good plan.
So the journey began. To prepare a wiki system for a group of players who never worked on a wiki before. How should they learn it? This is a basic task Istaria Lexica takes care of. Everyone shall be able to commit knowledge without knowing too much about wikis and learning into things they wouldn't want to. While creating simple guides and templates for the community, the founders provide support as good as possible for wiki newcomers. For example by offering dialogues on the site or having chats about any issues directly in the game.
It is much easier to add missing information as you would think! The more helpers the wiki aquires, the better information is provided to Istaria's community.
Everyone is encouraged to provide information in any way they desire. Contacting committers, doing comments, talk to each other in the game; everything is okay and very welcome. Everyone is free to edit pages without any bad manipulation afterwards. Wikis are free for everyone and everyone shall be free to edit without fears of harm or 'having done something wrong'. Editing in a wiki means adding what you currently know. If it's not much or even wrong, that's no problem. You are able to edit at any time, to update anything and others may aswell correct or enhance by chance, without any rant. That's the way a wiki lives. That's the way a community lives.
For a first start into the wiki world we created 'The Gifted's guide to the Istaria Lexica Wiki'. It is written especially for Istarian players and has a progressive structure; if you are not able to handle a certain difficulty you can still go back to easier tasks. Other users can assist you, too. Simply start a thread on their talk page: active users and administrators are a good way to aquire hints.
Fixed typos in ‘Where Is My Sister?’, ‘Fall of Tazoon: Refugees’, and the crystal ‘Ada Fruthak’s Memento’.
Trainers: Heldrur, Aminah, Hameth, and Jahaim now have correct inventory and no longer ask for Lore Tokens for currency.
Many crafting trainers formulas have been cleaned up and sync’d to what they should be selling.
Formulatron has been cleaned up and will no longer give formulas that can be purchased in game.
A scholar’s desk can now be found in Onyndriss’ building in Delgarath
Soul Shock is a mez and was incorrectly classified as a stun.
Updated some dialogue in quest “Grant Smyth's Fate” (when you choose to turn Grant in)
Granite Construction Blocks on L/S Dryad Memorial Trees, L/M/S Dwarven Memorial Headstones, L/M/S Elven Memorial Headstones, L/M Human Memorial Headstones, and L/M/S Saris Memorial Headstones now use Masonry instead of Essence Structuring
A small number of Crimson Ravagers have been spotted amongst the Crimson Shredders
Removed the duplicate Dryart attunement quest from Boltai.
Blight Crabs will spawn a bit more widely (but less densely) on the beaches near the Pirate’s Inlet
Avatar of Pain has a larger patrol region.
Fixed the Statue Mold’s resource and skill requirements.
Bond-Keeper’s Shielded is now more forgiving for incoming damage types
Emotion “Peaceful” will now only reduce damage by 10%
Emotion “Enraged” will now only increase damage by 10%
Cleric, Mage, Warrior and Scout schools now gain 50 additional health at level 1.
Some of you might remember what these are, but for those unfamiliar: with these posts we hope to peel back the curtains to give you, our community, a better look at all the things that have gone on, are going on, and will be going on for Istaria in the coming period.
This past year has been hectic for reasons we all know too well. I imagine you as much as I have heard enough about the reality of our world on the news, so all we will say is that we hope all of you are healthy and in a good place going forward, and that this coming year is an improvement to all.
With 2020 we focused around continuing the main storyline quests in the game. This was in the form of The Ruin of Tazoon and The Cult of Nazderon updates. These brought ruin to the symbol of the Empire and introduced a previously unknown invading force - and to top it all off, the return of a maddened mage-king!
But it did not bring just ruin and destruction, for beauty did bloom in many corners of Istaria and a whole set of islands rose from the tumultuous seas north of Drakul.
On the more technical side there have also been many improvements, our tech-wizards applied their magic on many fields improving overall game stability, as well as implementing many new features like antialiasing support.
However, this is all what has occurred this past year, now for the real meat and potatoes of this Developer’s Desk: What to expect in the coming year.
Some of you may have noticed some shadowy figures we've posted across our social media the past few months. Soon the light will shine on their scales. For now, we are simply hosting all three teaser images in one community post to keep everything together and to be sure no one has been left out of seeing them.
The game’s loading code has been rewritten which will greatly improve loading performance, allowing the game to load faster on the loading screen and stream assets ingame faster, as well as improving game stability.
The “Breath remaining” bar when underwater now always automatically centers and appears on top of other windows to prevent losing it.
The casting / ability usage bar will move itself back on screen if you accidentally moved it off and make sure it appears on top of other windows.
NPC Chat windows will make sure they are on-screen if they were accidentally moved off when greeting an NPC.
Additional optimisation has increased the client’s FPS.
The trade window now has a tab for your wallet, showing your currencies and their source similar to your wallet.
Both your wallet and the trade window can now show your currencies as a grid view, if you prefer to organise your tokens visually.
The map’s direction indicator is now higher quality and consistent in the default, sapphire, garnet, and emerald themes. Lava and ice already used this higher-quality icon.
Bee sounds from beehives are now quieter and have smaller radius
Add Use Option when you right click the Pet Window.
Fixed an issue where the game could freeze while loading into a new area after a teleport.
Fixed an issue where assets would seemingly fail to load at random (such as textures appearing perpetually grey).
Improved performance of how plot permissions are applied
The ‘Hide Passives’ button is now inline with the search bar in the character window ability tab.
Item icons will now downscale to fit instead of being cut off in the wallet window.
Correct pet icon so that it does not truncate in pet window.