Back to the Battlefield

From Istaria Lexica

Back to the Battlefield

Release Type: Content Update
Rollout Live: 2024/01/30

BackToTheBattleFieldScreenshot.jpg

On Tuesday January 30th we will be taking down the live shards for the deployment of Update 24.1: Back to the Battlefield! This update has spent a lot of time in the oven and for a good reason: it brings the long awaited Combat Overhaul! This set of changes aims at streamlining certain actions within the system, making the impact of stats more visible & adding some new components to liven things up. But of course, that's not all this update will bring, the full change list follows below for you to read so you and your friends can prepare for this massive new update!

Highlights[edit]

  • Combat Overhaul
  • Blighted Equipment Revisit
  • Technique Components
  • Pouches
  • Keys & Chests

Combat Overhaul[edit]

A year and a half later and it's finally here. Initially announced in 2022, the combat overhaul is a massive effort to breathe new life into the combat system and get rid of some of those decades old cobwebs. The coming changes are far too widespread to put in a simple summary, so let me direct you all to the Combat Overhaul document if you wish to read in-depth on all the changes we've done along with their reasoning. Rest assured, Istaria is not changing from it's tab-targeting roots and we expect the transition to be smooth for the vast majority of all.


Tactical Mastery and Critical Rating[edit]

These are two new attributes that we are introducing with the Combat Overhaul. Tactical Mastery dictates how hard an attack would hit, or what may be more commonly seen as Armor Penetration. It is gained innately through leveling up but is also impacted by Dexterity or Focus (depending on if the attack is physical or magical), as well as rating difference between attacker and target (the higher the difference the lesser the impact of Tactical Mastery). Critical Rating allows for attacks to critically strike, doing 50% extra damage, and is gained through school levels, equipment, and/or buffs. The chance to land a critical hit is calculated using Critical Rating, Dexterity or Focus (depending on the nature of the attack) and adjusted based on the rating difference between attacker and target.

Delay[edit]

The system for handling ability, spell, item delay has been overhauled with the goal of giving us greater control over how much delay players can accumulate and how much impact it can have. Two new attributes have been added called Martial Alacrity and Magical Alacrity. Delay Mods have been replaced with modifiers of these statistics. As you can tell by the names, these attributes impact magical spell attacks vs non-magical melee or ranged attacks. A third attribute, known as [[Alacrity|Gathering Alacrity], will impact the speed of gathering.

  • New biped spells: Gifts of Harvest:
  • New biped scrolls:
  • New Dragon spells: Primal Harvest:
  • Gift of Alacrity and Primal Alacrity now boost Martial/Magical Alacrity by 50 to 300 by tier.
  • Expert Spell: Primal Alacrity is no longer dropped, but sold at Dragon Crafter trainer Queriata and Expert Spellcrafter trainer Hameth Fireborn instead.
  • Improved Berserk Rage now boosts Martial Alacrity.
  • Enraged (from Berserk Rage) now boosts Martial Alacrity.
  • Overburdened, from Matter Bolt, now reduces Martial Alacrity.
  • Fatigued (from Berserk Rage) now reduces Martial Alacrity.
  • Frozen Solid (from Frosty Maelstrom) no longer modifies alacrity (or delay).
  • Energize I and II (from the Ranger ability, Energize) is now known as Energized I and II respectively and boost martial alacrity.
  • Combat Stance: Alerted now boosts martial and magical alacrity.
  • Gnomian Prowess now boosts martial and magical alacrity as well as Gathering Alacrity and will stack with other delay mods.
  • Heroism now boosts martial alacrity.
  • Gummy Power now boosts martial alacrity and Gathering Alacrity and will stack with other delay mods.
  • New Rachival’s Blessing now boosts martial and magical alacrity as well as Gathering Alacrity and will stack with other delay mods.
  • Rapid Fire Posture now boosts martial alacrity.
  • The Wolf’s Blessing will now boost martial and magical alacrity.
  • Spirit of the Northlands now boosts martial alacrity.
  • Static Aura effect now boosts martial alacrity and will stack with other hastes.
  • Unbridled Energy now boosts martial alacrity and will stack with other hastes.
  • Banner of the Tempest effect (all tiers) now boosts martial alacrity.
  • Dark Tiger Style now boosts martial alacrity.
  • Primalist’s Power now boosts martial and magical alacrity.
  • Avaraldo’s Alacrity now boosts martial and magical alacrity
  • The Queen’s Siphon now boosts gathering alacrity.
  • The Fangs of Fury now boosts martial alacrity.
  • The Primal Rage now boosts magical alacrity.
  • Master Dragon Crafter’s Head Scale now boosts gathering alacrity.
  • Dimensional Apparatus now boosts gathering alacrity.
  • Surtheim-Infused Fiery Mining Pick now boosts gathering alacrity.
  • Flowing Water (from Glimmel Lake items) now boosts martial alacrity.
  • Defensive Dragon Claws now reduce martial and magical alacrity.
  • Master Crafter’s Cargo Gloves now boosts gathering alacrity.
  • Crystal Azulars, Crystal Beetle, and Eilafi, pets no longer modify delay of any type.
  • Light Skala pets now boost martial and magical alacrity.
  • Helian Head Scale of the Ancients now boosts magical alacrity.
  • Lunus Head Scale of the Ancients now boosts martial alacrity.
  • Demoralized (Blood Drain debuff) now reduces martial and magical alacrity.
  • Trinket buff, Alyssa’s Touch, now boosts magical alacrity.
  • Trinket buff, Brobbet’s Burst, now boosts gathering alacrity.
  • Trinket buff, Galderos’ Flurry, now boosts martial alacrity.
  • Trinket buff, Hastened, now boosts martial, magical and gathering alacrity.
  • Giant Daze (from Half-giant ability Giant Daze) is now known as Dazed and reduces martial and magical alacrity.
  • Slowed (from Ki Strike) now reduces martial and magical alacrity.
  • Lacerations (from Tearing Blades) will no longer impact delay (or alacrity).
  • Ice Breath (from Dragon’s Ice Breath) is now known as Icebound and reduces martial alacrity.
  • Crippled 1 to 7 (debuff) now reduces martial and magical alacrity.
  • Dispirited debuffs now reduce both Martial and Magical Alacrity.
  • Hamstrung (debuff) now reduces martial alacrity.
  • Disconcert (debuff) now reduces martial alacrity.
  • Staggered I and II (debuffs) now reduce magical and martial alacrity.
  • Encouraged (buff from Crystalshaper inspire) now boosts martial and magical alacrity.
  • Terrorized (debuff from Crystalshaper inspire) now reduces martial and magical alacrity.
  • Fractures (debuffs from the Dragon Tail Whip add-on) now reduce martial and magical alacrity.
  • Lungs Strike (from Crystals of Exhaustion) is now known as Winded and reduces martial and magical alacrity.
  • Wracked (from ability) now reduces martial alacrity.
  • Chaos Shield (from Silvane) now reduces martial and magical alacrity when equipped.
  • Daunting Mist (debuff) now reduces martial and magical alacrity.
  • Debase (debuff) now reduces martial and magical alacrity.
  • Shocked I to VI (debuff) now reduces martial alacrity.
  • Slow I to VI (debuff) now reduces martial and magical alacrity.
  • Blighted Weapon Delay techniques for Melee and Spells have been converted to increase martial and magical alacrity.
  • Deadly Blow (monster debuff) is now known as Staggered.
  • Greater Aura of Ice effect (monster debuff) is now known as Frigid.
  • Lesser Aura of Ice effect (monster debuff) is now known as Chilled.
  • Staggered (monster debuff) now only increases martial alacrity.
  • The following monster debuffs now reduce both martial and magical alacrity:
    • Barmaid Sting, Frosty Fingers, Ambience of Inhibition, Emanation of Inhibition, Slightly Decayed, Moderately Decayed, Greatly Decayed, Frigid, Chilled, Confused, and Discouraged.

Mitigation[edit]

Mitigation provided by armor, instead of offering a flat reduction of damage, now negates a % of incoming damage. At its maximum, you will be able to ignore 90% of the incoming damage through a combination of resistances (which can contribute a max of 25%) and armor, though reaching this maximum at any level may prove challenging. This value scales with you as you level so that armor will always be effective so long as you are properly equipped. Mitigation through armor is also less effective against certain damage types, as it is only 85% as effective against Arcane (Flame, Energy, Ice, Nature, Blight, and Primal), 70% effective against Mystical (Mind, Spirit, and Life), and 50% effective against Ethereal. Making resistances even more valuable against these. Lastly your mitigation will increase innately if you are attacked by monsters 10 or more levels beneath you. The greater the level difference, the greater the impact to mitigation, though this cannot exceed the 90% limit.


Resistances and Wards[edit]

A change to Resistances and Wards with the Combat Overhaul is that they have been simplified; Rather than matching up against each individual damage type (e.g. Flame damage being checked against Flame Resistance/Ward, Slash against Slash Resistance/Ward, and so forth) the types have been reduced to four (Physical, Arcane, Mystical and Ethereal). The goal of this change is to make it easier to boost your mitigation against a mixture of damage, instead of needing sets of gear for each individual element.

Resistances[edit]

  • Slash, Crush, and Pierce now check against Physical Resistance and Ward.
  • Flame, Energy, Ice, Nature, Blight, and Primal now check against Arcane Resistance and Ward.
  • Mind, Spirit, and Life now check against Mystical Resistance and Ward.
  • Ethereal checks against Ethereal Resistance and Ward.
  • Maimed, a monster debuff, now reduces Arcane Resistance and conflicts only with itself.
  • The Crippled debuff now reduces Arcane Resistance and conflicts with itself.
  • Unrelenting Winds now debuffs Arcane Resistance and only conflicts with itself.
  • Bonus: Primal Resistance passive now reduces incoming primal damage by 6%.
  • Updated the description of Aura of Resistance to be more clear about what it does.
  • Gift of Dahm'a'mun now boosts Physical Resistance and will stack with other Physical Resistance buffs.
  • Ginesh's Thickened Skin potions now boost Physical Resistance, will stack with other Physical Resistance buffs, but will conflict with other tiers of the same potion.
  • Rune of Resistance now boosts Arcane Resistance.
  • Countercheck Primal now reduces incoming primal damage rather than boosting a resistance.
  • Blight Protection Potion now reduces incoming blight damage by a percentage.
  • Ignore Mysticism now boosts Mystical Resistance.
  • Added new resistance crystals (Conqueror, Korat and Kal’enas).
  • Added new resistance scrolls (Fighter, Arcanist and Mystic).
  • Added new resistance spells (Enat’s Shell of the Fighter, Arcanist and Mystic).
  • Added new Blighted and Defense resistance techniques (Armor, Arcane, Mystical and Ethereal).
  • Resistance Crystals, Scrolls, Spells, Defense Techniques, and Blighted Defense techniques are now obsolete.
  • Added Dekalis’ Soul Shield potions that boost Ethereal Resistance.
  • Armor Crystals of Ether have been renamed Crystals of Mirmaylth and boost Ethereal Resistance.
  • Added new socketable crystals for Armor, Jewelry, Weapon and Tool that will boost Physical, Arcane, Mystical and Ethereal Resistances.
  • Druid and Guardian passive abilities: Resilience, Vivacity, Vigor, Rigidity, Toughness and Fortitude now boost Physical Resistance.
  • Ice Barrier now boosts Physical Resistance.
  • Bruised I and II now debuff Physical Resistance and only conflict with each other.
  • Pulverized now debuffs Physical Resistance and does not conflict with anything.
  • Rancorous Blow now debuffs Physical Resistance and does not conflict with anything.
  • Smooooth! now debuffs Physical Resistance and does not conflict with anything.
  • Warrior's Resolve now buffs Physical Resistance.
  • Spider trait, Fleshy Carapace, now reduces incoming crush damage but increases piercing damage.
  • Spider trait, Hardened Carapace, now reduces incoming slash damage but increases crushing damage.
  • Quested crystal, Bastion of the Druidic Order, now boosts Arcane and Physical Resistance.
  • Corrosive Rain debuff, Corroded, now lowers Physical Resistance and will only conflict with itself.
  • Gremlin's Touch, a monster debuff, will now debuff Physical Resistance and will only conflict with itself.
  • Armor and Scale Tech Kit: Sslanis Militia Badge now boosts Physical Resistance instead of Crush Resistance.
  • Binding Crystals debuffs now reduce damage by a percentage from incoming Flame attacks instead of increasing a resistance. It will only conflict with itself.
  • The Medallion of the Disciplines now reduces damage by a percentage from incoming Flame, Ice, Nature and Spirit attacks instead of increasing resistances.
  • Nature’s Adjudication debuff now increases damage by a percentage from incoming Nature attacks instead of reducing a resistance, but its duration is much shorter (30s, down from 90s). Ability recycle is also shorter (60s, down from 120s). It will only conflict with itself.
  • Sear spells debuffs now increase damage by a percentage from incoming Flame attacks instead of reducing a resistance, but its duration is greatly shorter (20s, down from 300s). They will only conflict with themselves.
  • Dissolve debuff now increases damage by a percentage from incoming Nature and Energy attacks instead of reducing resistances.
  • Semblance of Fire now increases damage by a percentage from incoming Ice attacks and reduces damage by a percentage from incoming Flame attacks instead of modifying resistances.
  • Geleon's Resistance Scroll now reduces damage by a percentage from incoming Flame, Ice and Energy attacks instead of increasing resistances.
  • Event Shoulder Treants now increase Mystical Resistance, but reduce Arcane and Physical Resistances.
  • Stone of Remembrance now boosts Physical Resistance instead of Slash Resistance.
  • Soul Shield spells now have an area of effect.
  • Updated Imbued Scales; their bonuses stack with other resistance buffs:
    • Imbued Scales of The Arcanist now boost Arcane Resistance.
    • Imbued Scales of The Mystic now boost Mystical Resistance.
    • Imbued Scales of The Primalist reduces incoming Primal damage rather than boosting a resistance.
  • Group Defense abilities have received the following changes:
    • Flame Defense is now Cuadan’s Armored Defense and is available to mages. These abilities boost Physical Resistance.
    • Ice Defense is now Aelia’s Mystical Barrier and has been moved from Mage to Druid. These abilities boost Mystical Resistance.
    • Energy Defense is now Thurid’s Arcane Barrier and has been added to Wizard and Sorcerer. These abilities boost Arcane Resistance.
    • Mind Defense is now Akhanis’ Ethereal Barrier and has been moved from Sorcerer to Spiritist. These abilities boost Ethereal Resistance.
  • Round Shields have received the following changes:
    • Reinforced Round Shields Heavy now reduce incoming slash damage (replaces Slash Resistance).
    • Heavy Round Shields now reduce incoming crush damage (replaces Crush Resistance).
    • Round Shields now reduce incoming pierce damage (replaces Pierce Resistance).
  • Blight spells have received the following changes:
    • Soften now modifies incoming slash damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
    • Brittle now modifies incoming crush damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
    • Mark now modifies incoming pierce damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
  • Spell techniques have received the following changes:
    • Cinder now increases incoming Flame damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Chill now increases incoming Ice damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Junction now increases incoming Energy damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Covalence now increases incoming Nature damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Scorn now increases incoming Spirit damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Taint now increases incoming Blight damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Fog now decreases Mystical Resistance by a flat number instead of a percentage of a base resistance statistic. It will only conflict with itself.
  • Storm Disciple abilities have received the following changes:
    • Way of Fire now reduces damage by a percentage from incoming Flame attacks instead of increasing a resistance.
    • Way of Ice now reduces damage by a percentage from incoming Ice attacks instead of increasing a resistance.
    • Way of Storm now reduces damage by a percentage from incoming Energy attacks instead of increasing a resistance.
  • Epic title bonuses:
    • Bonus: Flame Resistance I now reduces damage by a percentage from incoming Flame attacks instead of increasing a resistance
    • Bonus: Blight Resistance I now reduces damage by a percentage from incoming Blight attacks instead of increasing a resistance.
    • Bonus: Spirit Resistance I and II now reduce damage by a percentage from incoming Spirit attacks instead of increasing a resistance.
    • Bonus: Primal Resistance I now reduces damage by a percentage from incoming Primal attacks instead of increasing a resistance.
    • Bonus: Ethereal Resistance I now reduces damage by a percentage from incoming Ethereal attacks instead of increasing a resistance.
  • These bonuses now boost Arcane Resistance:
    • Abilities:
      • Path of the Lunus.
    • Companion abilities:
      • Guardian of Rage Ally.
      • Touch of the Inferno.
      • Touch of the Forest.
      • Gift of the Forest.
    • Spells:
      • Arcane Refusal. They will only conflict with themselves.
      • Earthen Crust. They will only conflict with themselves.
    • Equipment:
      • Balit's Signet Ring.
      • Armor of the Sun.
      • Fiery Maul of Determination.
      • (Antiquated) Ceremonial Chest Scale.
      • (Antiquated) Ceremonial Tower Shield.
    • Crystals:
      • Balit's Signet Stone.
      • Daggarth's Shard of Strength.
      • Stone of Seeking.
    • Techniques/Tech Kits:
      • Banner: Volcano.
      • Armor and Scale Tech Kit: Blessing of the Sun.
      • Armor and Scale Tech Kit: Fiery Rose Quartz Shard.
      • Armor and Scale Tech Kit: Badge of Merrasat.
      • Armor and Scale Tech Kit: Crest of the Blackhammer Clan.
      • Armor and Scale Tech Kit: Amulet of Protection.
      • Armor and Scale Tech Kit: Blighted Stone Shard.
    • Others:
      • Caramel Goodness.
      • Aura of Merrasat.
      • Aura of Warmth.
      • Aura of Purity.
      • Elixir of Aegis Might.
  • These bonuses now boost Mystical Resistance:
    • Abilities:
      • Path of the Helian.
      • Encouragement.
      • Blood Shield.
      • Ice Armor.
      • Group Ice Armor.
    • Companion Abilities:
      • Myloc Ally.
      • Touch of the Swamp.
    • Spells:
      • Ignore Mysticism. They will only conflict with themselves.
    • Equipment:
      • Crimson: Gold-etched Earring of Spite.
      • Crimson: Mithril-etched Earring of Spite.
      • Crimson: Platinum-etched Earring of Spite.
    • Crystals:
      • Nyrevin's Broach
    • Others:
      • Aura of the Forgotten.
  • These bonuses now boost Ethereal Resistance:
    • Abilities:
      • Ethereal Resistance.
    • Companion Abilities:
      • Guardian of Rage Ally.
      • Spiritual Fortitude.
      • Gift of Virrak.
      • Strength of Virrak.
    • Spells:
      • Soul Shield. They will only conflict with themselves.
    • Equipment:
      • (Antiquated) Ceremonial Chest Scale.
      • (Antiquated) Ceremonial Tower Shield.
      • The Bard's Tail.
      • Resplendent Platinum Necklace.
      • Resplendent Platinum Ring.
      • Regal Mithril Necklace.
      • Regal Mithril Ring.
      • Priceless Adamantium Necklace.
      • Priceless Adamantium Ring.
      • Knight of Creation summoned shields.
    • Crystals:
      • Stone of Seeking.
      • Ancient Memory Crystal.
      • Reliquary of the Saris.
      • Saris Stone of Friendship.
      • Restored Darkstaff Armor Crystal.
    • Techniques/Tech Kits:
      • Armor and Scale Tech Kit: Blighted Stone Shard.
      • Jewelry and Scale Tech Kit: Annis' Ring.
      • Armor and Scale Tech Kit: Defender of New Trismus.
      • Armor and Scale Tech Kit: Circlet of Borannis.
      • Armor and Scale Tech Kit: Ethereal Essence Salve.
      • Armor and Scale Tech Kit: Spiritual Matters.
      • Armor and Scale Tech Kit: Family Heirloom.
    • Others:
      • Semblance of Fire.
      • Form of the Void
      • Niatha's Aegis.
  • The following debuffs lower Arcane Resistance:
    • Incinerate.
    • Flame Vulnerability.
    • Sheath of Moss.
    • Ruin.
    • Freeze.
    • Frostbite.
    • Energy Vulnerability I.
    • Unrelenting Winds.
  • New/updated abilities:
    • Bare Soul abilities:
      • Now lower Mystical Resistance instead of Blight and Spirit Wards (Bare Soul II to V). Apply a better debuff if used with Combat Stance: Attuned.
      • Now deal damage. Deal 10% more damage if used with Combat Stance: Offensive.
      • Are now masterable.
    • Soul Scarification is a Reaver ability that lowers Ethereal Resistance. It is gained at level 9, 29, 49, 69, 89.
  • New spells:
    • Enat’s Shell of the Fighter is an Augmentation spell that enhances Physical Resistance.
    • Enat’s Shell of the Arcanist is an Arcane spell that enhances Arcane Resistance.
    • Enat’s Shell of the Mystic is a Mystic spell that enhances Mystical Resistance.
    • Thorns Embrace is a Nature spell that lowers Arcane Resistance. It only conflicts with itself.
    • Sacred Beam is a Life spell that lowers Mystical Resistance. It only conflicts with itself.
    • Hallucination is a Mind spell that lowers Mystical Resistance with an area of effect. It only conflicts with itself.
    • Iron Maiden is a Summoning spell that lowers Physical Resistance. It only conflicts with itself.
    • All new formulas have been added to trainers except Expert Spell: Hallucination which requires to be looted or obtained at the Formulatron.
    • Imperial Spell Vendors:
      • Enat's Shell of The Fighter I, Enat's Shell of The Arcanist I, Enat's Shell of The Mystic I, Thorns Embrace I, Sacred Beam I and Iron Maiden I added to Resliak the Great in New Trismus.
      • Hallucination I added to Syrani in Kion.
      • Enat's Shell of The Fighter II, Enat's Shell of The Arcanist II and Enat's Shell of The Mystic II added to Ssardask in Sslanis.
      • Hallucination II added to the Librarian of Magic in Dalimond.

Wards[edit]

  • New Defense Techniques
    • Techniques
      • Defense: Physical Ward techniques replace the now obsolete Defense: Crush Ward, Defense: Pierce Ward and Defense: Slash Ward techniques.
      • Defense: Arcane Ward techniques replace the now obsolete Defense: Blight Ward, Defense: Energy Ward, Defense: Flame Ward, Defense: Ice Ward, and Defense: Nature Ward techniques.
      • Defense: Mystical Ward Ward techniques replace the now obsolete Defense: Life Ward, Defense Mind Ward and Defense: Spirit Ward techniques
      • Defense: Ethereal Ward techniques have been added.
    • Vendors
      • Amenak and Ssanithor now have the new Tier I Ward techniques for sale.
      • Barton Taylor now has the new Tier II Ward techniques for sale.
      • Balto Telblanter now has the new Tier III Ward techniques for sale.
      • Alba Tulius and Philemon now have the new Tier IV Ward techniques.
      • New Tier V Ward techniques have been added to treasure tables.
  • New Spells
    • Eytelira's Screen of The Fighter spells award a bonus of Physical Ward. They only conflict with themselves.
    • Eytelira's Screen of The Arcanist spells award a bonus of Arcane Ward. They only conflict with themselves.
    • Eytelira's Screen of The Mystic spells award a bonus of Mystical Ward. They only conflict with themselves.
    • Formulas:
      • Aminah, Erelald, Geleon the Wise, Izad, Kesh, Leah Attanbar and Minisa Albrath have the Beginner formulas for sale.
      • Eirik Ingisson, Kateos, Kwenya, Rondo Wisecraft have the Journeyman formulas for sale.
      • Expert formulas have been added to treasure tables.
    • Soul Elusiveness spells increase Ethereal Ward. They only conflict with themselves.
    • Formulas:
      • Beginner Spellcrafter trainers Aminah, Izad and Minisa Albrath have the Beginner formulas for sale.
      • Journeyman Spellcrafter trainers Eirik Ingisson, Kateos, Kwenya, Rondo Wisecraft have the Journeyman formulas for sale.
      • Expert Spell: Soul Elusiveness has been added to treasure tables.
  • New Scrolls
    • Scrolls
      • Scroll of The Fighter's Screen scrolls award a bonus of Physical Ward. They only conflict with themselves.
      • Scroll of The Arcanist's Screen scrolls award a bonus of Arcane Ward. They only conflict with themselves.
      • Scroll of The Mystic's Screen scrolls award a bonus of Arcane Ward. They only conflict with themselves.
    • Formulas
      • Geleon the Wise, Kesh and Leah Attanbar now have the new Beginner Warding Scrolls formula for sale.
      • Hubert Hufflebing, Palaikis, Revaan Nosfer, Talyshae now have the new Journeyman Warding Scrolls formula for sale.
      • Jalthor Longbraid now has the new Expert Warding Scrolls formula for sale.
  • New Potions
    • Mirkaendal's Soul Elusiveness Potions increase Ethereal Ward. They only conflict with themselves.
    • Formulas:
      • Beginner Alchemist trainers Haron Bubblepop, Aaric Morgan and Ssharnu now have the new Beginner
      • Mirkaendal's Soul Elusiveness Potion formula for sale.
      • Journeyman Alchemist trainers Gard Brownbottle, Alkabiades and Morrigan now have the new
      • Journeyman Mirkaendal's Soul Elusiveness Potion formula for sale.
      • Expert Mirkaendal's Soul Elusiveness Potion had been added to treasure tables.
  • New Crystals
    • Crystals of The Conqueror's Screen increase Physical Ward. They only conflict with themselves.
    • Crystals of Korat's Screen increase Arcane Ward. They only conflict with themselves.
    • Crystals of Kal'enas' Screen increase Mystical Ward. They only conflict with themselves.
    • Crystals of Mirmaylth's Screen increase Ethereal Ward. They only conflict with themselves.
    • Formulas have been added to Aratanosh in the Fiery Rift.
  • Ability Changes
    • Defy Flame abilities now lower the chance to be hit by Flame damage.
    • Defy Nature abilities now lower the chance to be hit by Nature damage.
    • Defy Cold abilities now lower the chance to be hit by Ice damage.
    • Defy Spirit abilities now lower the chance to be hit by Spirit damage.
    • Elemental Ward abilities now award a bonus of Arcane Ward and Mystical Ward
    • Chaotic Ward abilities now award a bonus of Physical Ward And Arcane Ward.
    • Desiccate ability now lowers targets’ Arcane Ward and Physical Ward.
    • Dissipate abilities now award a bonus of Physical Ward.
    • Androgos' Armor abilities now award a bonus of Physical Ward.
    • Pierce Ward ability now awards a bonus of Physical Ward.
  • Potion Changes
    • Saja's Puissant Elixir now awards a bonus of Arcane Ward.
    • Latro's Evasive Aura Potions now award a bonus of Physical Ward.
  • Other Changed Items
    • Grazing Winds spells now lower targets’ Physical Ward and Arcane Ward.
    • Saris Life Stone now awards a bonus of Arcane Ward.
    • Magick's Touch augmentation now awards a bonus of Physical Ward.
    • Blighted equipment now has a chance to receive Physical Ward, Arcane Ward, Mystical Ward and Ethereal Ward bonuses upon generation.
  • Additional Related Changes
    • New Resistance scrolls have been renamed to Scroll of The Fighter's Shell, Scroll of The Arcanist's Shell and Scroll of The Mystic's Shell.
    • Updated quest "Scholar: Blight-A-Way!" and its dialogues to ask for Enat's Shell of The Fighter I spells instead of Blight Ward I ones.
    • Updated quest "Scholar: Stinging Nature" and its dialogues to ask for Eytelira's Screen of The Arcanist I spells instead of Nature Ward I ones.
    • Shielding Scrolls formulas have been updated to use Eytelira's Screen of The Arcanist and Eytelira's Screen of The Mystic spells instead of the obsolete ward spells and Countercheck Primal (which isn't a ward spell anymore).

Dodge, Evasion, & Magic Evasion[edit]

To streamline the dodging mechanic, the Dodge and Magic Evasion (sometimes called Magic Defense) attributes have been removed as they needlessly complicated the system. Anything that previously granted either of these has been shifted to give either Evasion, the statistic now used for dodging attacks regardless of the attack's nature, or to a different statistic altogether

  • Flow Like Water now boosts Evasion rather than Dodge.
  • Giant Daze, Combat Stance: Passive, and Grant’s Lucky Stone no longer boost Dodge or Magical Evasion.
  • Defense Tech Kit: Dodge/Magic Evasion are now obsolete.
  • Improved Dodge is now obsolete.
  • Passive dodge abilities gained from Monk’s “One with the Wind” have been renamed to reflect the change to boost Evasion.
  • Dragon’s Gift buff is now known as Gift of Drulkar, has an updated description, no longer boosts Magic Defense, has an increased boost to Evasion and won’t conflict with other Evasion buffs.
  • Spirit Form, Spirit and Blight Disciple ability, no longer boosts Evasion.
  • Apple Power and Mouse Power now conflict with one another (but not other Evasion boosts).
  • Group Evasion Aura effect is now known as Evasive Effect and boosts Evasion by a flat amount rather than using a multiplier.
  • The Stinging Cold debuff now reduces Evasion by an increased amount and only conflicts with itself.
  • Spell: Numbing now only conflicts with itself.
  • Etched Fang Pendant no longer boosts Evasion.
  • Mage’s Mark now boosts Arcane Resistance instead of Magic Defense.
  • Istara’s Blessing now gives a bonus to Mystical Ward instead of Magic Defense.
  • Rapid Fire Posture no longer gives a bonus to Magic Defense.
  • Key to New Rachival now gives a bonus to Arcane Ward instead of Magic Defense.
  • Monks now gain Exceptional Dodge at level 1, a non-masterable passive ability that will boost the potential maximum dodge percentage.
  • Flame, Ice, Spirit and Storm Disciples now gain Improved dodge at level 1, a non-masterable passive ability that will boost the potential maximum dodge percentage.
  • The following have had their Evasion boosts adjusted:
    • Blur
    • Evasive Style
    • Feint
    • Flow Like Water
    • Reklar’s Winds of Fury
    • Apple Power
    • Mouse Power
  • Hillside Bastion now has 50% to reduce from 10% incoming range spells damage instead of increasing Magic Evasion.
  • Magic Umbrella now lowers incoming range spell accuracy instead of increasing Magic Evasion.
  • Niesa's Power now increases Arcane Resistance instead of Magic Evasion.
  • Niesa's Strength now increases Arcane Ward instead of Magic Evasion.
  • Spell Barrier now lowers incoming range spell accuracy instead of increasing Magic Evasion.
  • Dragon Stone of Knowledge now has a slight chance to reduce from 20% incoming range spells damage instead of increasing Magic Evasion.
  • Ancient Runestone now increases Mystical Ward instead of Magic Evasion.
  • Sigil of Telak has now a chance to greatly decrease automatons accuracy instead of increasing Magic Evasion.
  • Jewelry and Scale Tech Kit: Amulet of Istara now increases Tactical Mastery instead of Magic Evasion.
  • Armor and Scale Tech Kit: Seal of The Welger now increases Arcane Resistance instead of Magic Evasion.
  • Jewelry and Scale Tech Kit: Ancient Barasavian Charm now increases Physical Ward instead of Magic Evasion.
  • Weapon and Claw Tech Kit: Pulsing Artifact Fragment now has a chance for ranged spells to decrease target's accuracy instead of Magic Evasion.
  • Jewelry and Scale Tech Kit: Myloc Hierophant Rune now increases Mystical Ward instead of Magic Evasion.
  • Jewelry and Scale Tech Kit: Myloc Veteran Rune now increases Mystical Ward instead of Magic Evasion.
  • Tier I to Tier V Broken Quarterstaves now increases Two Hand Crush skill instead of Magic Evasion.
  • Scarab jewelry from the 2004 Nazderon event got an Armor boost and Magic Evasion has been replaced by an increase of Strength, Power, Dexterity and Focus depending on the jewel.

Ethereal Armor and Damage[edit]

Ethereal Damage is no longer what is known as a Damage-Path (like physical and magical), but instead is a now damage type (similar to Spirit, Flame or Slash). This means that it will be checked against standard armor values (though armor is less effective by 50% against it). As a result of this change, Ethereal Armor has been replaced with Ethereal Resistance and a new stat called Ethereal Ward has been added. This stat can be buffed/debuffed and applied to equipment through techniques like any other ward stat.

  • Defense: Ethereal Armor techniques are now known as Defense: Ethereal Resistance techniques. They now award, +8, +16, +24, +32, +40 Ethereal Resistance bonus according to their tier.
  • Defense: Ethereal Ward techniques have added:
    • T1 to T4 techniques are available at Armorer trainers.
    • T5 technique is dropped by Semi-intelligent monsters.
    • T1 to T5 techniques can be given by Mystery Box - Defense items from Techatrons.
  • Ethereal Claw, Group Ethereal Blade, Ethereal Blade and Ethereal Attacks buffs will now convert the damage type to ethereal, rather than the now obsolete path.
  • Fusion Burn no longer converts damage to ethereal but offers Arcane Penetration.
  • Spectral Touch trinket buffs now convert damage to spirit.
  • Misty crystals now convert damage to Spirit instead of ethereal.
  • Pulsing Artifact Fragment tech kit now has a chance for an attack to be of the Ethereal Damage Type (rather than Path).
  • Claw of Summoning now has a chance to do spirit damage (rather than converting existing damage to the ethereal path).
  • Monster abilities Ghost Strike, Oastic Belch and Bone Saw no longer do ethereal damage.
  • Leafy Oastics, Forest Oastics, Wrathful Azulars, Polarized Remnants, and Corrupted Shades will no longer do ethereal damage.
  • Vitae Channel I no longer does ethereal damage when inflicting damage on the caster.
  • Spirit Form now gives +10 to Physical Penetration.
  • Volknir’s Punishment now uses Ethereal damage type instead of the obsolete Ethereal path.

Block[edit]

  • Defense: Block and Blighted Defense: Block techniques have had their values adjusted (some went up, some went down).
  • Crystals of Block have increased values.
  • Bonus: Block I from “Honored Knight of Creation” title now boosts Block by 100.
  • BattleMage Shimmer Field buffs Block by more and will now conflict only with itself.
  • Block Bonus is now known as Shield Proficiency, has been removed from Knight of Creation, and has been moved to level 2 (from 22) on Spearman.
  • Cleric’s Istara’s Shield now has altered Block values.
  • Giant Daze now reduces Block by 25%
  • Shield Breaker now reduces Block by 50%
  • Knoc’s Blessing of Istara now boosts Block by 20%
  • Knoc's Shield Specialization now grants tiered versions of Brandish. Brandish now boosts Block by increasing amounts each tier and also lasts for three hits rather than one.
  • Warrior now gains Shield Screen at level 12, an ability that grants the warrior a bonus to Block at the expense of some outgoing damage.
  • 15th Anniversary Crystal Tower Shield is now classified as a large shield (not a medium).
  • Knight of Creation summoned Blade Shields count as medium sized shields for blocking values.
  • Block bonus gained from shields now counts as base and has been adjusted across all tiers.
  • Shields become less effective at Blocking the larger they are (this loss of block is offset in larger shields by their increased armor values).

Parry[edit]

  • Defense: Parry and Blighted Defense: Parry techniques have had their values adjusted (some went up, some went down).
  • Crystals of Parry have increased values.
  • BattleMage Shimmer Field buffs Parry by more and will now conflict only with itself.
  • Giant Daze now reduces Parry by 25%
  • Knoc’s Blessing of Istara now boosts Parry by 20%
  • Conjurer’s Dancing Rapier now boosts Parry by an increased amount and will only conflict with itself.
  • Left-hand weapons and Defensive Claws now boost Parry by an increased amount.
  • Daggers, Summoned claymores/scimitars, Dirks, Gladius and Short Swords now have an inherent bonus to Parry (Daggers and Dirks offer larger bonuses than Gladius and Short Swords).
  • Staves (excluding Quarterstaves) can no longer be used to parry incoming attacks
  • Defense: Parry will no longer be able to be applied to Bows, Crossbows or Staves.

Additional Related Changes[edit]

  • Armor-Use has been removed as a requirement from all armor pieces and also as a skill gained by all crafting and adventure schools.
  • Brobbet’s Mandate now increases armor by +100 and Shield by +25 instead of armor-use.
  • Equipped armor and jewels (for bipeds) now count as base armor. This does not change your armor values, but it does mean that armor value multipliers will work as expected.
  • Armor Scales (regular and Blighted) now partially provide base armor.
  • Updated quest “The Guardian and the Crystalshaper” with the new Resistance Crystals.
  • Updated quest “Scholar: Beginning Scrolls II” with the new Resistance Scrolls.
  • Spell Adjustments:
    • The following techniques can no longer be applied to repeatable spells: Blight Damage, Burning Damage, Chill, Combust, Critical Damage, Energy Damage, Flame Damage, Gale, Ice Damage, Mind Damage, Nature Damage, Pierce, Primal Damage, Romp, Spirit Damage, Stun, Fragment of the Chalice, Lesser Flame Spell, Mental Bane, Mental Bane Reward, Relic of Future Sight, Relic of Mellohndar, Relic of Reyem Naes, Relic of the Nature's Keeper, The Keeper's Relic, The Scorched Relic, The Spiritist's Relic, Withered Bane.
    • Attribute and Skill impact on spells has been increased significantly.
    • Adjusted non-repeatable spells to have around a 20% boost in damage.
    • Immolate now recycles every 15s (down from 30s) and ticks 8 times (up from 7).
    • Withered State now recycles every 15s (down from 45s).
    • Mystic Blaze now recycles every 15s (down from 30s).
    • Thunder now recycles every 30s (up from 15s).
    • Stone Fist V now recycles every 30s (down from 60s).
    • Flame Spear now recycles every 30s (down from 60s) and has a 50 casting time (down from 70).
    • Energy, Flame, and Ice Bomb now recycle every 30s (up from 15s).
    • Burning Hands now recycles every 30s (down from 45s) and a casting time of 45 (down from 48).
    • Ice Hammer now recycles every 30s (down from 60s) and has a casting time of 40 (down from 70).
    • Lightning Storm now recycles every 30s (up from 15s).
    • Stinging Cold now recycles every 30s (down from 120s).
    • Ethereal Paroxysm now recycles every 30s (down from 60s).
    • Lightning Blast, Fiery Strike and Primal Lightning Blast recycle every 25s (down from 60s)
    • Drain Bolt, across all tiers, has had its damage reduced (now closer to Prime Bolt and Improved Prime bolt) and its healing percentage reduced to 25%.
    • Improved Prime Bolt V has had its damage increased by 3.5%.
    • Primal Strike V now has a hoard cost of 1300 (up from 300).
    • Drulkar’s Wrath and Volcano have each had their damage increased by 20%.
    • Gift of Arcanist spells now boost Flame, Ice, Energy, Summoning, Nature and Blight skills. Requirements updated accordingly.
    • Gift of the Stargazer spells now boost Life, Spirit and Mind skills. Requirements updated accordingly.
    • Ice Shackles can now be teched as any other damaging spell.
  • Skills Setting Prestige Schools to start at level 1 resulted in a skill loss for some of the schools. Some changes were made to compensate for this loss.
    • Skill changes for schools:
      • Battle Mage now gains 8 Evasion (up from 7), 8 Shield (up from 7), 8 One Hand Slash (up from 7), and 8 Two Hand Crush (up from 7) skills per level.
      • Blood Mage now gains 8 Two Hand Crush skill per level (up from 7).
      • Conjurer now gains 10 Ice skill per level (up from 9).
      • Healer now gains 10 Augmentation skill per level (up from 9).
      • Paladin now gains Augmentation 7 skill per level (up from 6).
      • Ranger now gains 9 Evasion skill per level (up from 8).
      • Reaver now gains 8 Spirit skill per level (up from 7).
      • Sorcerer now gains 10 Mind skill per level (up from 9).
    • New School Abilities. None are masterable:
      • Blood Mage now obtains Blight Affinity abilities at levels 13 and 43. They increase Blight skill.
      • Chaos Warrior now obtains Energy Affinity ability at level 13. It increases Energy skill.
      • Conjurer now obtains additional Summoning Affinity abilities at level 55 and 90, and the existing Summoning Affinity has been renamed to Summoning Affinity I.
      • Crossbowman now obtains Melee Aptitude ability at level 13. It increases One Hand weapons skills.
      • Elemental Archer now obtains Reinforced Bolt ability at level 13. It increases Crossbow skills
      • Flame Disciple now obtains Dance of Flame ability at level 13. It increases Evasion skill.
      • Guardian now obtains Nature's Boon and Nature's Benevolence at level 13 and 43, these increase augmentation skill. It also gains Dance of Leaves at level 31 and 61 which increases evasion. Lastly it gains Sap Anointed at levels 27 and 57, which increases Shield skill.
      • Healer now obtains Blessed Guard at levels 21 and 41. This increases shield skill. It also gains Mace Adept at level 13 which increases One Hand Crush skill.
      • Knight of Creation now obtains Summoning Aptitude ability at level 13. It increases Summoning skill.
      • Ranger now obtains Nature Aptitude ability at level 17. It increases Nature skill.
      • Shaman now obtains Nature's Boon at level 25, as well as Sap Anointed I at level 33. Lastly it gains Ritual Charm at level 13, which increases One Hand Crush and One Hand Pierce skills.
      • Sorcerer now obtains Overheat ability at level 13. It increases Flame skill.
      • Spearman now obtains Spear Balance ability at level 13. It increases Evasion skill.

Reimbursement due to new Restrictions and/or Obsoletion.[edit]

  • Spells that used these techniques have been removed and the technique components used to make any techs on the spells have been reimbursed. In the case of quested tech kits, the kits have been reimbursed. All reimbursed items have been placed into the player’s vault.
  • Defense: Crush Ward, Defense: Pierce Ward and Defense: Slash Ward techniques have been removed from players' technique books and refunded with Defense: Physical Ward techniques of the same tier.
  • Defense: Blight Ward, Defense: Energy Ward, Defense: Flame Ward, Defense: Ice Ward, and Defense: Nature Ward have been removed from players' technique books and refunded with Defense: Arcane Ward techniques of the same tier.
  • Defense: Life Ward, Defense Mind Ward and Defense: Spirit Ward techniques and refunded with Defense: Mystical Ward techniques of the same tier.
  • Existing Ward spells have been removed from players' spell books and technique resources have been refunded.
  • Existing Beginner and Journeyman Ward spell formulas have been refunded with coin.
  • Existing Expert Spell: Blight Ward, Expert Spell: Energy Ward, Expert Spell: Flame Ward, Expert Spell: Ice Ward and Expert Spell: Nature Ward formulas have been refunded with Expert Spell: Eytelira's Screen of The Arcanist formulas copies.
  • Expert Spell: Spirit Ward formulas have been refunded with Expert Spell: Eytelira's Screen of The Mystic formulas copies.
  • Existing Blight Ward, Energy Ward, Flame Ward, Ice Ward, and Nature Ward scrolls have been removed from players' inventory and refunded with Scroll of The Arcanist's Screen of the same tier.
  • Existing Spirit Ward scrolls have been removed from players' inventory and refunded with Scroll of The Mystic's Screen of the same tier.
  • Existing Warding Scrolls formulas have been removed from players' knowledge books and refunded with coin.

Blighted Equipment Revisit[edit]

The Withered Aegis have been dropping equipment for a long time now, however, they have always seemed to like a particular setup of techniques for these items. With this revisit we have fixed a long standing bug, where the Blighted Equipment System would not pick from the entire technique pool, as well as expanded it with many new items and techniques (including new stats we've introduced with the combat overhaul!)

  • Random bonuses, generated for equipable Blighted items (whether looted or created from a formula), will once again provide a wider variety of potential bonuses.
  • Blighted items now have a chance to receive a socket when generated. These have the same restrictions as on regular equipment.
  • Blighted items now have a chance to receive a Blighted dye when generated. Tura, in Sslanis Jungle, seems to be very interested in these items.
  • Blighted Staves and Blighted Fine Staves now have a chance to receive a Metal-Shod bonus, which allow parrying, add a great boost to Parry statistic and change appearance to blighted metal according to tier.
  • Many Blighted Invisible Caps/Helms and Masks were missing. They have been added to treasure tables.
  • All blighted scales now offer an Armor bonus like regular crafted scales do.
  • Malus have been removed, at the exception of the race restrictions which are now tiered and associated to a racial bonus:
    • Race Restriction: Dryad: Nature skill bonus.
    • Race Restriction: Dwarf: Armor attribute bonus.
    • Race Restriction: Elf: Bow skill bonus.
    • Race Restriction: Fiend: Spirit skill bonus.
    • Race Restriction: Gnome: Energy skill bonus.
    • Race Restriction: Half-Giant: Two Hand Slash skill bonus.
    • Race Restriction: Human: Life skill bonus.
    • Race Restriction: Saris: Unarmed skill bonus.
    • Race Restriction: Satyr: Two Hand Crush skill bonus.
    • Race Restriction: Sslik: Health attribute bonus.
  • New blighted resources, in limited quantities, have been spotted all around Istara, usually in hostile areas:
    • Blighted Citrine Outcropping: Northern Deadlands
    • Blighted Aquamarine Outcropping: Northern Deadlands
    • Blighted Jasper Outcropping: Northern Deadlands
    • Blighted Dark Iron Vein: Northern Deadlands
    • Blighted Gold Vein: Northern Deadlands
    • Blighted Flax Plant : Ancient Stones
    • Blighted Radiant Residue: Eastern Deadlands
    • Blighted Amethyst Outcropping: The Dead Pool
    • Blighted Rose Quartz Outcropping: The Dead Pool
    • Blighted Lapis Lazuli Outcropping: The Dead Pool
    • Blighted Silver Vein: The Warrens
    • Blighted Cotton Plant: Bloody Tears
    • Blighted Jade Outcropping: Lost Library
    • Blighted Opal Outcropping: Lost Library
    • Blighted Platinum Vein: Silvane
    • Blighted Fire Opal Outcropping: Harro Deadlands
    • Blighted Peridot Outcropping: Harro Deadlands
  • Aggressive Blighted Wisps now guard some of the Blighted Essence Residue fields:
    • Blighted Dim Wisp: Sslanis Basin.
    • Blighted Pale Wisp: Rastiphan.
    • Blighted Glowing Wisp: Shelter Pass.
    • Blighted Bright Wisp: Feladan Woods.
    • Blighted Shining Wisp: South of Yew Forest.
    • Blighted Radiant Wisp: Eastern Deadlands.
  • Blighted Formula changes.
    • Missing formulas have been created and added to treasure tables.
    • Journeyman and Expert formulas now have the products of lower tiers.
    • Blighted formulas now require blighted resources instead of regular ones. They also need less Blighted Cores as a result.
    • Blighted Formulas added back to the Silver, Golden and Mithril Mystery Boxes on Formulatrons.

Component Overhaul[edit]

Over the years, as techniques and monsters have been added, the technique component vs technique pool has grown slightly askew, causing certain components to be used far more often, as well as creating an imbalance in drop rate of certain other components. The following changes remove this "rare" component system as well as spread out some of the usages to create a more even field.

  • All monsters will now only drop one technique component.
  • Techniques requiring commonly used components have had their requirements changed to new or other, less frequently used, existing components.
  • Technique components that previously were rare secondary component drops on monsters have been replaced by new components on different creatures to make them more reliable to get.
  • The following technique components have been replaced by existing components: :
    • Brownback Outlier Fang. Craft: Mining II and Spell: Life Range II now require two Brownback Outlier Paws instead.
    • Enraged Elm Treant Root. Elm Heavy Round Shield now requires an Enraged Elm Treant Mettle and Dragon: Razor Teeth II requires two Dark Crawler Soldier Venoms instead.
    • Forest Skulk Gatherer Ear. Spell: Numbing II now requires two Forest Skulk Gatherer Fingers instead.
    • Forest Skulk Hunter Ear. Spell: Nature Range II now requires two Forest Skulk Hunter Fins instead.
    • Ish'kuk Gatherer's Ear: Craft: Gemworking II and Defense: Block II now require two Ish'kuk Gatherer's Shrunken Heads instead; Adventure: Life II now requires two Forest Skulk Gatherer Fingers instead.
    • Ish'kuk Warrior's Jawbone: Adventure: Flame II and Craft: Essence Harvesting II require two Ish'kuk Warrior's Club Splinters instead.
    • Sal'guk Gatherer's Shrunken Head: Banner: Tempest II and Dragon Claw Tech Kit: Battle Forged II require two - Sal'guk Gatherer's Ears instead; Statistic: Focus II now requires Forest Skulk Hunter Fins instead.
    • Sal'guk Warrior's Jawbone: Adventure: Dragon Breath II and Craft: Carpentry II require two Sal'guk Warrior's Big Toes instead.
  • The following technique components have been replaced by new techniques components:
    • Bhal'kuk Gatherer's Finger: has been replaced by Roaming Arbotus Gullet.
    • Bhal'kuk Warrior's Jawbone has been replaced by Araneae Hatchling Foreleg.
    • Blood Skulk Bloodmage's Hair has been replaced by Nah'guk Rock-Hauler Big Toe.
    • Blood Skulk Soothsayer's Mettle has been replaced by Araneae Matron Abdomen.
    • Blood Skulk Spearfisher's Fing has been replaced by Nah'guk Stone-Hurler Molars.
    • Nah'guk Gatherer's Finger has been replaced by Elemental Shards.
    • Nah'guk Warrior's Big Toe has been replaced by Sapphire Wolf Frozen Fang.
    • Than'kuk Warrior's Jawbone has been replaced by Araneae Soldier Web.
    • Deh'guk Gatherer Finger has been replaced by Polarized Crystal Shard.
    • Deh'guk Warrior Big Toe has been replaced by Bloodridged Forager Tusk.
    • Enraged Oak Treant Root has been replaced by Un'zagil Fyakki Abdomen.
    • Palesnout Snout has been replaced by Duskenwylf Fang.
    • Enraged Maple Treant Root has been replaced by Az'gulzit Fyakki Abdomen.
    • Shadow Spider Breeder Abdomen has been replaced by Festering Maggot Mandible.
    • Shadow Spider Leg Hair has been replaced by Silverback Strider Tongue.
    • Shadow Tarantula Breeder Leg Hair has been replaced by Rabid Strider Infected Fang.
    • Shadow Tarantula Venom has been replaced by Mountain Skulk Finger.
    • Thel'kuk Battler Club Splinter has been replaced byGrove Guardian Sacred Essence.
    • Thel'kuk Spotter Finger has been replaced by Umbral Spider Venom Gland.
    • Zal'kuk Scout Shrunken Head has been replaced by Rhal'kuk Battler Electrified Eyeball.
    • Zal'kuk Warrior Big Toe has been replaced by Rhal'kuk Valet Shrunken Head.
    • Enraged Yew Treant Root has been replaced by Putrid Maggot Fluids.
    • Purple Weaver Leg Hair has been replaced by Vorpal Chicken Foot.
    • Ravenous Bloodsnout Bristle has been replaced by Az'genak Fyakki Abdomens.
    • Sand Crab Pincer has been replaced by Foraging Ruxus Tongue.
    • Turgid Purple Weaver Leg has been replaced by Fetid Maggot Oesophagus.
    • Veteran Scorpion Venom has been replaced by Swamp Ruxus Eyeball.
    • Veteran Tarantula Leg Hair has been replaced by Sacrificed Yew Treant Root.
  • Techniques and formulas using the replaced components have been updated accordingly.
  • Some of the new techniques components are dropped by existing monsters:
    • Araneae Hatchlings now drop Araneae Hatchling Forelegs instead of Veteran Tarantula components.
    • Araneae Graves and Araneae Scavenger now drop Araneae Soldier Webs instead of Veteran Tarantula components.
    • Araneae Matrons now drop Araneae Matron Abdomens instead of Veteran Tarantula components..
    • Ice Elementals now drop Ice Elemental Shards.
    • Nah'guk Rock-Haulers now drop Nah'guk Rock-Hauler Big Toes instead of Nah’guk Warrior components..
    • Nah'guk Stone-Hurlers now Nah'guk Stone-Hurler Molars instead of Nah’guk Warrior components...
    • Roaming Arbotus now drop Roaming Arbotus Gullets instead of Tremendous Arbotus Gullets.
    • Sapphire Wolves now drop Sapphire Wolf Frozen Fang instead of Glacial Dire Wolf Fang.
  • Some of the new technique components are dropped by new monsters:
    • Silverback Striders can be found on the small islands between Selen Shore and Dikaina Island.
    • Rabid Striders lurk near Wolf’s Paw.
    • The Rhal’kuk tribe has moved into a ruined fortress and its trenches southwest of Selen Forest.
    • Vorpal Chickens have invaded the Ballanthor Farmstead at Abandoned Shore.
    • Swamp Ruxus appeared near the Tower of Spirit.
    • Sacrificed Yew Treants roam near Harro Deadlands.
  • Timber Wolf Fang, which had no use, is now a component for these techniques:
    • Adventure: One Hand Slash IV instead of Enraged Maple Treant Mettle.
    • Defense: Armor IV instead of Hephas Trudger Thorax.
    • Defense: Nature Ward IV instead of Fire Wolf Fang.
    • Craft: Cooking IV instead of Volcanic Pustule Sac.
    • Spell: Nature Range IV instead of Shadow Tarantula Breeder Abdomen.
    • Spell: Spirit Damage IV instead of Zal'kuk Scout Ear.
  • Renamed technique components:
    • Veteran Tarantula Abdomen is now known as Veteran Tarantula Breeder Abdomen and is only dropped by Veteran Tarantula Breeders.
    • Veteran Tarantula Foreleg is now known as Veteran Tarantula Hatchling Foreleg and is only dropped by Veteran Tarantula Hatchlings.
    • Veteran Tarantula Venom is only dropped by Veteran Tarantulas (not Hatchling or Breeder).
  • The replaced components are now obsolete and tradable with Nadia in Bristugo.
  • Nadia also has the new components for trade.

Associated Changes[edit]

  • Quest "Primal Mastery VIII: Prove Your Primal Power" now requires to loot a Bhal'kuk Gatherer's Ear instead of a Bhal'kuk Gatherer's Finger (now obsolete).
  • New trophy quests for the new monster trophies:
    • Silverback Strider Pelt.
    • Grove Guardian Heart.
    • Mountain Skulk Fin.
    • Rhal'kuk Battler's Valet Beatstick.
    • Rhal'kuk Thunder-battler Manacle.
    • Rabid Strider Skull.
    • Vorpal Chicken Wing.
    • Foraging Ruxus Teeth.
    • Sacrificed Yew Treant Ethereal Branch.
    • Swamp Ruxus Skull.
    • Roaming Arbotus Squirrel Toe.


Pouch Changes[edit]

Ah pouches... The intended inventory sorter that has been overshadowed by backpacks and/or scale packs pretty much from day 1. In this update we bring a revised idea on pouches to give them an edge over the packs, as well as expand their range of available colors.

  • Backpack Pouches now inherit the parent container's maximum bulk and item stack capacity, rather than a tiered limit. This is true regardless of where the pouch is stored; player inventory, vault, or even in a structure.
  • As a result of the above, the various tiers of pouches no longer provide any specific benefit over another and the only difference is the icon color.
  • Backpacks and Scale packs now have a weight of 50, 45, 40, 35, 30 & 25 for Tiers 1 through 6. (was 55,50,40,30,25 & 20 for backpacks and 5 on all tiers for scale packs).
  • Scale packs now offer the correct amount of stacks when used as a container in an inventory; 125, 130, 135, 140, 145 & 150 for Tiers 1 through 6. (was 100 across the board, as an equipable they already had the right values).
  • New Colored Backpack Pouches:
    • Formulas have been added to create pouches of every dye color currently in-game.
    • The new Colored Backpack Pouch formulas are sold by fashion designers across the various racial cities in the following collections: Basic Shades, Complex Shades, Metallic Shades, Gem Shades, Azulyte Shades, Antique Shades, and Unique Shades.
    • The formulas require a new item known as Alchemical Dye Fixative, this item replaces the pouch patterns of the old colored pouch formulas, and is also sold by Fashion Designers.
    • A new set of Master Alchemical Dye Formulas have been added to Ghent Flaskshaper in Aughundell to fill out the missing products. These follow the pattern as dyes of lower tiers, requiring half of the resources needed for their respective dye kits, with the exception of the ones that require a monster component, those will still require 1 of the appropriate component.
    • The old colored pouches (e.g. Red Flaxen Backpack Pouch, Gold Silk Backpack Pouch, etc.) have all been marked as obsolete as the new system replaces the old and offers the same colors, however, any existing pouches will still receive the utility upgrade.

Key Changes[edit]

In the past keys have been somewhat problematic in their implementation. The changes we're putting in with this update should make them far more foolproof in execution, and result in less keys lost!

  • Keys will now instantly open (kill) chests that they are appropriate for, regardless of any damage modifiers present on the user. This has been applied to regular keys as well as those used in quests.
  • Removed quest completion requirement to Expert Key and Complex Key Mold formulas.
  • Expert Key and Complex Key Mold formulas are now sold by Finagle Biggletorque in Delgarath.
  • Expert Key and Complex Key Mold formulas aren’t attuned anymore.
  • Finagle Biggletorque sells all key patterns again.


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Content[edit]

New content/quests[edit]

  • Silvane:
    • A new set of quests has been added to Silvane. It will only be available if the village has been completely cleansed. Speak to Tramaniel the Purifier at the Tower of Nature.
    • Unique purchasable Tech Kits and weapons (?) are available in Silvane for Ancient Istarian Coins. This currency can be earned with daily quests.
  • Other quests:
    • Mummified Magadi surround the village of Kaiyar once again. New quests are available for those who have completed the Cult of Nazderon questline.
    • A drunken Dwarf in Aughundell has a task for you if your current adventure school is lvl 86 minimum and if you have completed quest “Farmer Idamon's Chicken Troubles II”.
    • “Source of Power” questline in Dalimond has been partially revamped.

Additional Changes[edit]

  • Fixed Malimer's dialogue in quest "Skalkaar Tutorial: Return to Karkath".
  • The Old Heart-Shaped Locket (quest item) is now properly removed from player's inventory upon quest "Revion's Quest: An Ancient Curse (Part 3)" completion.
  • Ghost of Brilthor now properly takes the Fragments of Emblem during quest “(Daily) Gelrick's Insatiable Hunger”.
  • Quest “Learn to Craft The Withered Bane” now requires a minimal skill of 50 Ingenuity to be obtainable.
  • Quest “Clearing The Roadway” no longer requires to loot trophies, but Undamaged Greymane Wolf Skulls, specific to this quest, instead.
  • Improved directions to find Kiva in quest “Replace the Lost Mushrooms”.
  • Quest “Blasta's Lost Ring” no longer requires to loot trophies, but Precious Garnet Gemstones, specific to this quest, instead.
  • Updated quest “Carry Warnings to Other Militias” so Scale-Guard Kerrak has its proper rank and “sslikified” its dialogue.
  • Fixed Admetus Perros dialogue link to join Mage school in quest “Introduction to Fortshire”.
  • Quest “Primal Instant Heal V: The Bloody Tears” now properly refers to Watchers instead of Warriors.
  • Rough Oak Logs can’t be gathered from Bloodridge Foragers anymore in quest “Fall of Tazoon: Refugees”.
  • Fixed failure step in quest “The Blood-Magic of the Welger (Part 3)”.
  • Quest “Town Marshall: Thinning the Crowd” now refers to Dezwar instead of Fohadon.
  • Fixed duplicate dialogue in quest “Fall of Tazoon: The Explosion (Part 5)”.
  • Quest “Learn to Change your Form”, “Bones of a Master (Part 1)” and “Bones of a Master (Part 2)” will no longer conflict with one another.
  • Quest “Learn To Change Your Form” is now classified as a school quest instead of adventure.
  • Gate Guardian kills now count in quest “(Hourly) City Under Siege”.
  • Quest “Dimensional Pocket X: Return with News from the Towers of Magic” got a slight facelift to be more accurate with nowadays Istaria.
  • Fixed a feedback in quest “Dralnok's Doom (Chapter 1): The Dwarven Barrows”.
  • Fixed enemy name and numbers in Rykhar’s dialogue in “Spiked Scales VII: A Second Pack of Werewolves”.
  • Fixed the direction hint in the quest “Primal Instant Heal IV: Into the Frozen Tundra” to refer to Brandon’s Shelf, as well as Lesser Nix Beetles.
  • Quest “Ranger: Hunting the Direst Wolves” will now let you acquire Dire Wolf Hides by looting them, harvesting them, or even trading for them.
  • Quest “Foe to Friend” from Killian in New Korelia has been updated to where the Killian's Wolf Muffin formula now requires intuition skill and using a Hunting Knife or Dragon Intuition ability, as well as the quest items being properly removed from the player's inventory throughout the quest.
  • Hetsha’s Blessing is now properly consumed when using the Rune of Summoning in quest “ARoP19 - Ritual of Journey: Spirits In Solitude”.
  • Quest “South March: The Essence of Research II” now gives “Armor and Scale Tech Kit: Ethereal Essence Salve" regardless if you already have one in your inventory
  • Quest “Become a Primal Expert” now refers to Mighty Flame Blights.
  • Fixed quest “Clearing The Roadway” description.
  • Fixed formatting issues in the quest “Rangers in Danger: The Temple of Merrasat”.
  • Fixed feedback consistency in quest "Biggletorque: The Archmage Darkstaff".
  • Quest “Trials of the Gifted: Test of Wit” now checks if the player doesn’t solve the riddles and makes the quest fail.
  • Ssoren’s Town Marshall quests: sslikified dialogues and removed hiss.
  • Corrected Lisandia’s dialogue in the quest “Primal Mastery IV: A Profitable Deal All Around” to properly mention twelve palesnout youngling carcasses.
  • The Urn in Dralnok’s Doom now cannot be selected when it is not visible.
  • The Urn, Dralnok, and the Spirit of Dralnok now all have higher health to avoid accidental deaths.
  • Quest “Primal Instant Heal VII: Sand In the Claws!” no longer refers to a previous quest or Gerix.
  • Updated dialogue in quest “Dralnok's Doom (Chapter 3): The Relics of Kings” regarding Latronicus and Ryson’s Artifact.
  • Lantenal the Hermit no longer gives the Token of Esteem dialogue indefinitely while you own a Token of Esteem. Instead, he will offer a one-off attunement to those that have not completed the statue step of the RoP and own a token. This means he may offer the quest to biped or hatchling characters who are already attuned, but attunement has not been removed.
  • Lantenal now offers unique dialogue to adult and ancient dragons rather than his generic dragon dialogue, which implied hatchlinghood and ignorance of the RoP.
  • Fixed Lantenal not offering his more unique biped dialogue.
  • Updated quest “Scout's Quest: Spider Attack” to refer to Quick Shot instead of Sense Enemies.
  • Quest “Scout: Scout for Enemies” is now obsolete.
  • Grosok will no longer offer the obsolete quest “Druid: Avenge the Fallen”
  • Quest “Primal Instant Heal IV: Into the Frozen Tundra” has been renamed to “Primal Instant Heal IV: Into the Frozen Taiga”. Description and dialogues have been updated to match the Lesser Nix Beetles spawns location.
  • Corrected quest step message in “Dralnok's Doom (Chapter 3): Ganesh's Footsteps” to mention Ganesh’s Journal and the missing 10 Journal Pages.
  • Corrected Gaileach’ quest dialogue in “Gaileach: The Myloc Colony (Part 2)”.
  • Scale-Guard Kerrak now has its proper rank in quest “Sshranu's Pet Project”.
  • Removed a useless feedback section in quest “Defense of Sslanis: The Defender's Blade (Part 3)”.
  • Lethal Venom looted for the quest “Myloc Vulnerabilities” is now stackable.
  • All Simple Bandages are now properly removed from inventory when delivered in quest “Imperial Outpost: The Wounded”.
  • Quest “Niesa's Draught (Part 1)” doesn’t force players to gather Blood Fungus Caps by themselves anymore. They can now also be purchased from another player or a Consigner.
  • The Imperial Assessor of Knowledge now accepts to tell you about the history of Istaria again once you have completed the Trials of The Gifted.
  • Completing “The First Hunt” quests now awards coins.
  • Geleon now gives Beginner Shielding Scrolls during quest “Scholar: Scrolls and Beyond”.
  • Improved directions in quests “Outfitter: Replenish The Village's Stock of Flax Spools” and “Outfitter: Distilling, An Introduction”.
  • Updated a feedback in quest “The Revenge of Nazderon”.
  • Quest “Zanlei: The Junkyard War” can now only be obtained if quest “Zuyazu: The Perfect Alloy” is active.
  • Scout Gossith at the Lost Patrol Camp now accepts to tell about Ezzar’s Folly again once quest “Gossith: Strange Signs (Part 2)” has been completed.
  • Fixed directions in quest “The Curse of Silvane (Part 1)”.
  • Fixed directions in quest “Primal Mastery V: Hack Down the Oak Treant Population”.
  • Quest “Earn Title: General Reklar Plaguebearer - Vandus' Sword” will now inform you that your wait will be an hour instead of leaving it as an unknown.
  • Quest “Ranger: Envenomed Arrow I” now refers to spiders as arachnids.
  • Gerix will properly take the Greymane Hunter Ears in quest “Dragon's Gift I: Prove Your Worth”.
  • Players will now be awarded Collect Soul Fragments ability upon “The Ruined Homestead (Part 2)” quest completion. This ability allows to obtain Soul Fragments from ghosts and requires to have the Spirit Stone in inventory or equipped to be used. Please note icons aren’t final.
  • The Teleport Gate in the Inner Sanctum shouldn’t teleport players into the middle of monster spawn anymore.
  • Flask of Distilled Acid, Flask of Distilled Cold, Flask of Distilled Fire and now can only be used by Dragon Adventurer school.
  • In the quest: "Cleric Training 6: Set Your Stance", Acolyte Miry now properly tells players to use Combat Stance: Attuned instead of Combat Stance: Focused to increase heal with Instant Heal abilities.
  • Quest “Gerix's Quest: Visit the Grand Dragon Cities” now awards the player Improved Breath of Fire I.
  • In the quest “The Ruined Homestead (Part 2)”, Allanti’s Skeleton Key can now only be used when required by the quest to prevent it from being wasted.
  • Fixed quest “Niesa's Legacy (Part 6)” so that it will now direct you properly to Giltekh on the Island of Ice.
  • Quest “Story: A Disturbance of Spirit (Conclusion)” now recommends you bring friends in both Ryson’s and the journal step text.
  • Lesser Ectoplasms for quest "Drain Bolt II: Bet Your Life On It" are now stackable.
  • Quest “Become a Primal Master (Part 1)” has been slightly reworked and the Strange Shard can now only be obtained on the last monster slain.
  • Quest “Drain Bolt IV: A Test of Spirit”:
    • Greater Ghost Vapors asked during the quest have been replaced by Spiritual Essences. They can only be obtained by looting.
    • Fixed some step visibility issues.
  • Quest “How Gnomekindle Came to Be” :
    • Is now preceded by “Lore:” and is now quest type lore.
    • Fixed strange structure of the quest / use of channels.
    • Player is now properly awarded a Hot Cocoa. The quest had problems with dependencies and would cut off too soon. However, the quest is now also on a 10 minute timer so that player cannot get an easy supply of Hot Cocoa.
  • Tower of Healing quests changes:
    • In the quest “Avenge the Fallen (Part 5)”, Senior Prelate Voltish now keeps the Pulsing Fragment found by players to prevent losing it until the quest “Remnants of an Artifact (Part 3)”.
    • Pulsing Fragment now has a better icon.
  • Quest “Feladan-in-Exile is No More” changes
    • The quest is now given by Lieutenant Frathoom Bakhtor.
    • Improved the discussion between Quintin the Wise and Seneschal Allambe Sulean.
  • Ruined Palace changes:
    • Monsters are now more spread out around the area. There are also a few less monsters.
    • Social healing has been limited and should be more manageable.
    • Monsters are slightly less aggressive.
    • Saris Artifacts now drop slightly better in quest “Artifacts of the Saris”.
  • Most Honored Demonte Seviris’ Knight of Creation quests:
    • Abilities 1-Handed Sword Specialization I and Shield Specialization I now make quest “Knight of Creation: The True Path” progress again.
    • Quest “Knight of Creation: The Challenge” can now only be obtained at lvl 20 Knight of Creation.
  • Misted Forest:
    • Gloomwolves number has significantly increased.
    • Shadow now patrols in the whole forest with a follower. He’s also more elusive and much more aggressive; he won’t hesitate to call for help from the other Gloomwolves nearby.

Adventure[edit]

School Changes[edit]

  • Skill and Attribute gains by all prestige schools have been adjusted to start at level 1 instead of level 20.
  • Scout and Ranger no longer receive Sense Enemies and Sense Friends (these are now obsolete)
  • Knight of Creation school: summoned weapons Dusky Scimitar, Dusky Claymore and Dusky Blade Shield can now be obtained with their special abilities at level 1.
  • Added Shattering Kick abilities to Monk school at lvl 4 and 14 to help until lvl 20.
  • Elemental Archer school now obtains Pinion at lvl 8.
  • Way of Storm is now an active ability like Way of Fire and Way of Ice.
  • Monk now receives “One with the Wind I” at level 10 (was 20).
  • Monk and Disciple schools now gain Flow Like Water 2 and 3 which boost evasion by higher amounts.
  • Fixed constraints of the auras from the following abilities: Cuadan's Armored Defense, Aelia's Mystical Barrier, Thurid's Arcane Barrier, Akhanis' Ethereal Barrier. The level 12 and level 32 versions are masterable so they now require a minimal current adventure (any) level instead of a specific adventure school one.
  • Wizard ability, Acceleration, is now known as Learned.
  • Cleric now receives Dispirit Foe at level 9, 29, 49, 69 and 89.
  • Cleric now receives Dispirit Foes II at level 91.
  • Scout early abilities have been rearranged to improve usability:
    • Quick Shot every 10 levels starting at 1
    • Power Shot every 10 levels starting at 2
    • Pinion at level 3
    • Long Shot every 10 levels starting at 7
  • Health changes
    • Warrior now gains 25 points of health per level
    • Berserker, Chaos Warrior, Knight of Creation, Paladin, Reaver, and Spearman now gain 24 points per level
    • Cleric and Guardian now gain 23 points per level
    • Scout, BattleMage, Crossbowman, Druid, Elemental Archer, Flame Disciple, Ice Disciple, Monk, Ranger, Shaman, Spirit Disciple, and Storm Disciple now gain 22 points per level
    • Mage and Healer now gain 20 points per level
    • Conjurer and Sorcerer now gain 19 points per level
    • Bloodmage and Wizard now gain 18 points per level
    • Spiritist now gains 17 points per level

Additional Changes[edit]

  • Silver Whistle no longer grants a buff of any sort.
  • Passive ability “Collect Wing-Membranes” will now work on any beetle rather than just a subset of Tier 1 beetles.
  • Fixed damage reduction of the Dark Radioactive Skala and Dark Highly Radioactive Skala.
  • All DoTs, damage kickers and life drains now have their names displayed in the combat log.
  • Active: Carrion Crawler Damage I no longer gives a title (this one is given by Creepy Crawler Crusher).
  • Aura of Flame Resilience should no longer spam the “Flame Resilience has faded” message with every tick.
  • Updated the description of Collect Wing-Membranes, a Dragon passive, to properly reflect what beetles drop wing-membranes.
  • Primal Boon spell is no longer marked as repeatable.
  • Protective now generates 1500% Threat. Ethereal Armor bonus has been removed as Ethereal Armor is no more.
  • Added missing passive effect information in the description of Flame Elemental Ally.
  • Blinding Shot now modifies the target’s accuracy by -50%
  • Breath of Fire I no longer gives a flame DoT and is no longer AoE.
  • Mace of Divine Intervention is now restricted to Cleric and Healer schools.
  • Dim Crystal of Might deals damage again.
  • Fixed Ignore Mysticism V timer.
  • Primal Boon will no longer allow attacks against targets that don’t match its criteria
  • Updated the description of Primal Boon.
  • Fixed Gift of Dahm'a'mun damage shield.
  • Drunken Stupor no longer has a chance to give Hangover every 10 seconds, but only when its timer ends now.
  • Hangover now has a chance to give additional debuffs every minute.
  • Cherub’s Touch debuffs now only increase incoming crush damage as designed.
  • Combat Stance: Attuned now uses the cyan icon and effect to avoid confusion with Combat Stance: Protective.
  • Demonic Fury now properly converts melee attacks to Ethereal damage.
  • Claw Strike abilities descriptions now mention Conqueror Stance instead of Offensive Stance for their damage bonus.
  • Ferocious Roar now has a 12 meter AoE from the target and an increased hoard cost of 3250 (up from 1500).
  • Drulkar’s Retribution (and its obsolete variant Primal Vengeance) now works against incoming attacks (rather than outgoing), reduces strength by 20% and lasts 10 seconds.
  • Primal Retribution now works against incoming attacks (rather than outgoing), reduces power by 20% and lasts 10 seconds.
  • Vital Resistance (and its obsolete variant Vital Defiance) now has a 5% chance to apply, the debuff applies to all types of attacks and lasts for 20 seconds.
  • Primal Burst now shares a recycle timer with copies of itself.
  • Health Earrings (standard, broken and blighted) now significantly boost health.
  • Skin Like abilities can now be re-applied while still active.
  • Broken Staves will now boost arcane resistance.
  • Statistic: Health techniques now boost health by 20 to 100 (up from 5 to 30).
  • Disarmed debuff will no longer bypass Temporary Stun Resistance.
  • All damage shields now display a name in the combat log.
  • DoT name changes:
    • Stinger DoTs are now known as Stung.
    • Seeping Blight DoTs are now known as Blight Seepage.
    • Poison Breath is now known as Poisonous Breath.
    • Taint of the Crimson Scourge is now known as Tainted by the Crimson Scourge.
  • Updated the following bonuses descriptions to indicate they will fade if the related equipment is unequipped (change from Gifted Beginnings content):
    • CombataBot Fury.
    • Dark Tiger Style.
    • Ebbe'it's Immunity.
    • Medibot Regeneration.
    • Might of Istaria’s Army.
    • SpellaBot Fury.

Craft[edit]

School Changes[edit]

  • Miners now gain Miner’s Bounty at levels 1, 21, 41, and 61. I through III give a bonus to trade XP while an active miner.
  • Gatherers now gain Gatherer’s Bounty at levels 1, 21, 41, and 61. I through III give a bonus to trade XP while an active gatherer.
  • Dragon Lairshaper school is now known as Lairshaper.
  • Dragon Crystalshaper school is now known as Crystalshaper.

dditional Changes[edit]

  • Beginner Armor, Focus, Health and Power Scale formulas added to Resiata in Chiconis.
  • Beginner Gem-Tipped Claw formula added to Resiata in Chiconis.
  • Journeyman Armor, Focus, Health and Power Scale formulas added to Resiata in Chiconis.
  • Added a working Jeweler’s Table near Jeweler trainers in Aughundell, Feladan and Mahagra.
  • Journeyman and Expert Hide armor and weapon formulas now properly require Cedar Hide Tannin for Tier I products.
  • Expert Dragon Claw Tech Kit: Battle Forged properly requires 900 Scalecraft to be scribed.
  • Resiata in Chiconis now sells Beginner and Journeyman formulas, and Queriatia in Dralk sells the Journeyman formulas, of the following spells: Arcane Refusal, Blast, Countercheck Primal, Grazing Winds, Improved Prime Bolt, Primal Alacrity, Primal Attack, Primal Burst, Primal Chains, Primal Spark, Primal Strike, Promote Intellect, Promote Vitality, Rejuvenating Breeze, and Tempest.
  • Charges have been removed from the Urn Hammers used to smash Valkor's Blood Urns to allow them to stack, to offset the loss of charges per craft the formula now creates 5 Urn Hammers per batch.
  • Aughundell Weaver Trainer sells Expert formulas instead of Beginner/Journeyman.
  • All Gatherer Trainers now sell Blighted Cleansing formulas.
  • Added a patch of onions near Aubador.
  • Skill requirement for Water in Journeyman and Expert Cognitive Suspension is now 50 - 475 for consistency with Beginner version.
  • Fixed Mackerel spawn near Morning Light so it doesn’t load on the land anymore.
  • Expert Dragon Claw Tech Kits Rending and Battle Forged now properly require 900 Scalecraft to scribe.
  • Increased the regeneration rate of eggs in Plump Hens.
  • Vandel Fungus nodes now contain a normal amount of resources instead of a maximum of five per.
  • Mind Bolt formulas now require skill 1, 400 and 800 spellcraft respectively to scribe (down from 100, 500 and 900).
  • Added Improved Mind Bolt spells and formulas to the game. Beginner and Journeyman are available from applicable vendors, while the Expert formula can be looted or obtained from the formulatron.
  • Added Expert Egg and Milk Fabricator formulas to the game. They can be looted from applicable monsters or obtained from the formulatron.
  • Grand Egg and Milk Fabricators (Tier 4) are now part of the Journeyman formulas.
  • Essence Orbs can no longer be obtained when deconstructing fabricators of any tier.
  • Barton Taylor in Dalimond now sells Beginner Platemail and Chainmail formulas.
  • Formula “Rub of Weak Poison” now properly requires Venom Glands to craft the potions.
  • Epic Component Crystal and Epic Component Scale formulas no longer gives XP (none of the other epic component formulas did)
  • Epic Component formulas now all require 1150/1150 skill instead of 1150/1375 since the number of ingredients does not change with skill.
  • Schools of Bluegills are now closer from Dalimond pier.
  • Master Large Metal Bar now properly requires 1000 smelting.
  • Dim Essence Residue will no longer spawn in the water in the Sslanis Basin.
  • Fixed an issue where turquoise outcroppings were spawning inside cliffside boulders on Lesser Aradoth.
  • Adjusted the sea bed height and slope along the docks near Bridgehold and Thanthor the Fisher and moved the minnow spawns up onto the new terrain shelf that is closer to the shore height.
  • Added a Water Well and a Loose Sand Deposit resource nodes to Wolf’s Paw.
  • Various “Hedges” plot items are now named “Hedge” as is proper for a singular hedge.
  • New Trismus Square buildings now require Woodworking skill to apply Cedar Boards instead of Lumbering skill.
  • All Armor Dye kit formulas can now be found under filter “Tech Kit” in the Knowledge window.
  • Hide and Leather armor formulae have been changed to use the Leatherworking skill to craft their products instead of Tailoring.
  • Fixed optimum skill for spells in Imbued Scale formulas.
  • Master Food Formulas changes:
    • Chef Shisheroth has returned and now lives in Delgarath. He now sells Master Basic Food formulas, Krisstelle's Food formulas and the Master Cooking Knife formula. He also has many stories to tell about his journey.
    • Estelwen in Feladan no longer sells Master formulas.
    • Miss Kattina in Delgarath no longer sells formulas but can now buy food as any Tavernkeeper.
    • Formulas Exotic Dessert: Krisstelle's Coconut Lava Flow and Exotic Main Dish: Krisstelle's Shoreline Coconut Crab are now stackable.
  • Fashion designers have decided to sell clothing formulae at an equal rate, prices adjusted as follows:
    • Beginner Commoner Clothes: 5 silver; up from 2 silver & 400 copper.
    • Beginner Kion Dress Wear: 20 silver, up from 19 silver & 500 copper.
    • Beginner Tazoon Common Wear: 20 silver; up from 5 silver & 400 copper.
    • Journeyman Dark Forest Wear; 20 silver, up from 7 silver & 500 copper.
    • Journeyman Feladan Wear: 20 silver; down from 27 silver.
    • Journeyman Kirasanct Weave Wear: 20 silver; down from 37 silver & 500 copper.
    • Journeyman Mahagra Mountain Wear: 20 silver; up from 3 silver & 900 copper.
    • Expert Aughundell Textile Wear: 20 silver; up from 6 silver & 900 copper.

Elven Store plot structure changes:[edit]

  • Elven Store model has been split into two versions: without ramp and with ramp.
  • Elven Store has been renamed to Small Elven Store; it has only one floor and has kept its footprint and is considered T1-T2. Contains T1 Pawnbroker and T1 Consigner.
  • New structure: Medium Elven Store has two floors, with a proper ramp leading to 2nd floor, as well as a balcony and decoration inside. It requires T3-T4 resources in higher quantities than the Small version. Contains T3 Pawnbroker and T3 Consigner.

Small construction-like plot items have been added to plots:[edit]

  • Small Pile of Timber
  • Medium Pile of Timber
  • Large Pile of Timber
  • Small Log Stack
  • Medium Log Stack
  • Large Log Stack
  • Empty Wash Basin
  • Unused Wash Basin
  • Unused Laundry Basket
  • Small Construction Site
  • Pot, Small Unused
  • Pot, Large Unused
  • Fall Harvest Decoration: Small Hay Stack
  • Fall Harvest Decoration: Tiny Hay Stack
  • Fall Harvest Decoration: Small Leaf Piles
  • Tiny Ball of Snow
  • Small Ball of Snow
  • Medium Ball of Snow
  • Large Ball of Snow
  • Tiny Pumpkin
  • Small Pumpkin
  • Medium Pumpkin
  • Large Pumpkin
  • Crate of Yellow Gems
  • Crate of Blue Gems
  • Crate of Green Gems
  • Crate of Purple Gems
  • Crate of Red Gems
  • Cobble Pile with Wheelbarrow
  • Snow Pile with Wheelbarrow
  • Dirt Pile with Wheelbarrow
  • Sand Pile with Wheelbarrow
  • Large Cobble Pile with Wheelbarrow
  • Large Snow Pile with Wheelbarrow
  • Large Dirt Pile with Wheelbarrow
  • Large Sand Pile with Wheelbarrow

Craftable Hoard Items:[edit]

  • New items can be crafted for a Dragon hoard from processed resources (metal bars, stone bricks, etc...):
  • Beginner, Journeyman and Expert formulas are available at trainers of major racial cities:
    • Metal Large Ingot, Stone Decorative Statue formulae have been added to Blacksmith and Dragon Crafter trainers.
    • Flawless Gem formulae have been added to Outfitter and Dragon Crafter trainers.
    • Decorative Magical Orb formulae have been added to Scholar and Dragon Crafter trainers.
    • Carved Animal formulae have been added to Blacksmith trainers.
    • Braided Rope formulae have been added to Outfitter trainers.
    • Azulyte Crystal Decorative Statue formulae have been added to Relstaroth in Char.
  • Master formulas have been added to Frig Tallowgar at the Imperial Outpost.

Monsters[edit]

  • Entombed Soul won’t lose his spectral appearance anymore upon death.
  • Undead of the Ruined Palace are no longer social.
  • Aegis Skeleton Sorcerers can no longer use Fiendish Channeling.
  • Frozen Horror are now immune to ice damage instead of flame damage. Their auto-attacks now deal ice damage as well.
  • More Glacial Alphas now spawn in the Tower of Magery region.
  • Monster spawn regions at the Tower Siege Zone and the Tower Ritual Site have been slightly revamped.
  • Ruxus names have been updated. Small Ruxus are now Young Coastal Ruxus, Ruxus are Coastal Ruxus, Large Ruxus are now Watchful Coastal Ruxus, and Tremendous Ruxus are now Wary Inland Ruxus. Trophies, Technique Components, Techniques and Trophy Quests have been updated to reflect these changes.
  • Spiders and Tarantulas have undergone an ability overhaul to make their abilities more consistent across each type of creature, but also to give each some additional flavor in the form of specific abilities and passive buffs or auras. One larger change is that all of them have had their dodge boosts (beyond the most basic) removed.
  • Ice Elementals will no longer use ogre abilities.
  • Stygian Scorpions and Brachina Beetles within Dralnok’s Doom now respawn faster.
  • The monster buff Forcefield now resists Spirit damage instead of the unused Storm damage and Mind damage instead of Energy damage.
  • Bloodletter Egg Layers now have a Fyakki school.
  • Blight Miasma debuff now properly targets players instead of monsters.
  • Risen Mechanics in Old Rachival will no longer ask for assistance from nearby enemies.
  • Degraded Automatons (including Project X) will no longer offer aid to nearby enemies (they will ask for it however) and have a smaller social radius.
  • Tochak Bonesnapper will no longer offer aid or healing from nearby enemies, has a small social radius and will spawn fewer followers.
  • High Priests (Gorrash Toval, of Scorpus, Grendulf, of Telak, and of Nazderon) now have a smaller aggro and social radius
  • Priests (of Scorpus, of Nazderon, and Afflicted) now have a smaller aggro and social radius.
  • Extremely Rooted (from Grasping Roots) will no longer overwrite itself (prevents a situation where you could be rooted by multiple attacking Treants with no free time).
  • Bark Regeneration now heals more frequently than before.
  • Tweaked monster spawns at the top of the Abandoned Island mountain. Winter Wolves Alpha now spawn more often.
  • High Priest of Scorpus no longer drops Tier I broken items, but Tier III versions instead.
  • Monster Incorporeal will now reduce damage and make the user harder to hit for any damage type from weapons (melee or ranged) except Ethereal damage.
  • Adjusted the social behavior of Forest Skulks - Chieftains, Elders, Shaman, and the Hunt-Master will now ask for assistance, but not give it. All other Forest Skulks will give assistance, but not ask for it.
  • Deranged Priests can no longer cast Improved Revitalize.
  • Deranged Priests' range to trigger healing has been significantly reduced.
  • Faded Concubines’ maximum health to trigger healing has been significantly reduced.
  • Machine of Inhibition now uses abilities specifically tailored to it.
  • Paralyzing Gaze (monster mez ability) has a longer recycle but an increasing AoE range by tier.
  • Trepidation (mez debuff from Paralyzing Gaze) now breaks on 1 hit for all tiers.
  • Greater and Lesser Aura of Flame are no longer dispellable. This addresses a situation where a dispel would remove it, but it would be instantly added back.
  • All Spiders and Tarantulas auto-attacks now deal pierce damage.
  • Fafnir’s Growl debuff is now known as Intimidated, won’t last as long as before and will inflict mind damage.
  • Lesser Epic Aura set to tick every 15 seconds.
  • Greater Epic Aura set to tick every 15 seconds.
  • T1 to T5 Undead and Semi Intelligent monsters now drop Defense Tech Kit: Evasion and Weapon and Claw Tech Kit: Tactician Spirit tech kits. T6 versions have been added to Locked Boxes.
  • More Dung Piles will spawn near Old Rachival and they will respawn more quickly.
  • The following crystals now drop properly:
    • Dim Jewelry Crystal of Blight
    • Dim Jewelry Crystal of Mind
    • Dim Jewelry Crystal of Slashing
    • Dim Jewelry Crystal of Summoning
    • Dusky Jewelry Crystal of Crushing
    • Dusky Jewelry Crystal of Nature
    • Dusky Jewelry Crystal of Slicing
    • Dusky Jewelry Crystal of Spirit
    • Pale Jewelry Crystal of Bow
    • Pale Jewelry Crystal of Energy
    • Pale Jewelry Crystal of Flame
    • Pale Jewelry Crystal of Ice
    • Pale Jewelry Crystal of Mind
    • Pale Jewelry Crystal of Piercing
    • Pale Jewelry Crystal of Spirit
    • Pallid Jewelry Crystal of Bruising
    • Pallid Jewelry Crystal of Crossbow
    • Pallid Jewelry Crystal of Energy
    • Pallid Jewelry Crystal of Mind
    • Pallid Jewelry Crystal of Spirit
    • Pallid Jewelry Crystal of Unarmed
    • Glowing Jewelry Crystal of Blight
    • Glowing Jewelry Crystal of Energy
    • Glowing Jewelry Crystal of Mind
    • Glowing Jewelry Crystal of Slashing
    • Gleaming Jewelry Crystal of Blight
    • Gleaming Jewelry Crystal of Crushing
    • Gleaming Jewelry Crystal of Energy
    • Gleaming Jewelry Crystal of Mind
    • Gleaming Jewelry Crystal of Slicing
    • Gleaming Jewelry Crystal of Spirit

Miscellaneous Fixes & Changes[edit]

  • Changed Dragon Scale Slot unlock passives to be sort under ‘General’ rather than both trade and adventure.
  • Fixed a direction stone in New Brommel.
  • Tamed Apple Oastic pet is now known as Apple Oastic.
  • Oastic Apple recycle has been lowered to 6 minutes, down from 20 minutes.
  • Spirit's Rebuff and Spirit’s Fury don’t use a gift slot anymore.
  • Defensive Dragon Claws and their crystals won’t display biped schools anymore as a requirement in their descriptions.
  • Left-Hands and their crystals, and Tome Crystals won’t display Dragon Adventurer school anymore as a requirement in their descriptions.
  • Taurellios won’t auto-join players that meet requirements to Wizard school anymore.
  • Imperial Army Camp teleporter has added new destinations: Genevia and Bristugo.
  • Fight Money bags now display which Tier they belong to.
  • Timber Wolf Skull is now properly dyed gold
  • Nadia in Bristugo now has Timber Wolf Fangs for trade.
  • Improved Undead Banner model and texture (four new different models) - WA now has more dangerous and appropriate banners on display. Be careful when entering the WA territory!
  • Fortresses in the back of Reklar’s Fortress now use more appropriate undead banner textures, instead of pristine white.
  • Banners hanging inside Reklar’s Fortress have been replaced with the new improved undead banner models.
  • Fixed lava spires near Kion lava river.
  • Fixed inconsistencies in tool and machine naming Gemworking Bench -> Gem Cutting Bench, etc.
  • Fixed tinting issue in Elm Staff.
  • Fixed a floating desert rock in Varan camp near Ruins of Tazoon.
  • Fixed algae lost on lava land.
  • Fixed multiple water issues: Mushroom Island, An’Kor Islands, Lake by Spire’s Trail, near Oasis of Brethil, Lady Kendra’s private pool
  • Consigners of Istaria now properly mention that items are returned to your vault after 28 days.
  • Chipahua (Sslanis Tinkerer trainer) looks normal again (please clear cache if you still experience issues).
  • Fixed trainer icons in New Rachival.
  • The description of Large Cedar Tree once again mentions tree can be scraped for bark.
  • Added descriptions to istarian Cooking Knives.
  • Fixed Sirennis Bulb region near Oasis of Brethil so that resource doesn’t spawn under the water.
  • Fixed a rock protruding into lair bounds in Grayling.
  • Updated missing terrain chunk east of Sar’zeil.
  • Patched Elven Tree Split model.
  • Fixed UV misalignment on the stairs in the Cleric's Tower.
  • Fixed gaps in walls of Human Large Bridge model.
  • Drannor in Aughundell no longer has a chat link about trophies (since he displays them automatically).
  • Three chest plate options have had their textures cleaned up.
  • Fixed a trap at Crankenspank’s Tomb.
  • Syrani, the Imperial Spell Vendor of Kion, now sells Gust I, Prime Bolt I and Tempest I.
  • Fixed and improved Give Ability Inspire items descriptions.
  • The dragon flight death animations have been given a quality touch up.
  • Associated the proper icon to Hillside Brute augmentations.
  • Fixed Demonskin Staff and Bloodthorn Staff requirements display.
  • Crystal Flasks now properly tint in hand and in tooltip.
  • Private Elmirra has returned from her mountain hike to once again guard the Fall Festival Crypt.
  • Underwater reflections are being painted into Istaria. Places affected so far include: Skalkaar, New Trismus, Lesser Aradoth, Mushroom Island, An’Kor Islands, New Vassarak, New Koraelia, Genevia, Skyridge, Abandoned Island.
  • Teleporter shortcuts have been added to the various Changing Rooms at the end of hallways.
  • Teleporter shortcuts have been added to the various dungeons. These teleporters will take you outside of the dungeon area, or back to its beginning in some cases.
  • Fixed title “Antidote Expert” to properly mention Greater Antidotes.
  • Rainbow Jewel Loricatus Pet has been added to Anarie in Bristugo. Thank you Azramael for texture submission!
  • Reklar’s Sash of Fury has been updated with a new unique texture and icon.
  • Tsaari is now a Hatchling Dragon for lore consistency.
  • Fixed overlapping and “underwater” water issues in Jessie’s Glen.
  • Corrected the icon for Vital Resistance to be properly colored as a debuff.
  • NPCs at the Dalimond Ridge archaeologist camp now have substantially more health.
  • Fixed missing completed description in Lair Mural Ancient player structure.
  • Wisps and their associated residues now glow more visibly during the night time.
  • Wisp residues now have a shiny ground effect.
  • Added a description to Memory of a Lost Elder.
  • Tier 4 libraries now have 100 slots while Tier 6 have 150.
  • The Breath of Flame Burst animation has been updated.
  • The dragon stretch emote animation has been updated.
  • The wyvern run animation has been updated.
  • All the dragon breath sounds have been updated with new unique sounds.
  • Fixed water issues in Falathien.
  • Essence of an Undead Wisp can now be deleted.
  • Grounded floating undead bramble near Eastern Outpost.
  • Fixed missing commas in the descriptions of Ringmail, Scalemail, Chainmail armors.
  • Corrected “Allathos' Completed Journal: "Travels with Nelthorr" item title.
  • Fixed a trap in Dralnok’s Doom.
  • Myloc Sacrificial Dagger is now Attuned.
  • Statistic: Velocity now refers to Fly Speed instead of Flight Speed.
  • Added a Stone Cutter in Kion and Parsinia.
  • Added a Table Saw Station in Kion, Sslanis and Parsinia.
  • Added a new tier filter to the Formula window under Master for Epic items.
  • Fixed a terrain trap in the Eastern Deadlands.
  • Plague Victim doesn’t stand anymore while sick.
  • Fixed a collision issue around catapults at the Imperial Outpost.
  • Added Imperial Banking Assistants in racial cities: they sell and buy Imperial Writs to transfer funds between players.
  • Bodies of water where Kaasha’s Scales grow are now less deep.
  • Adjusted Quartermaster prices to be consistent across all Tiers (for example, Socket Techs will cost the same whether you buy them at a Tier 1 or Tier 5 quartermaster). Prices have seen a little inflation, however, as a result.
  • Corrected some Dragon costumes having mismatched collision and not displaying certain animations.
  • Fixed multiple water issues.
  • Fixed ants marching across thin air in New Brommel.
  • Fixed terrain trap near Harro Cemetery.
  • Added missing environment ambience for Archeological Dig Site (missed file).
  • Fixed underwater grass near Behemoth Lake.
  • Fixed branches not attaching to twisty dead tree 01 model.
  • Miyuki has received a destination pad.
  • Guild: Miyuki destination is now available in the teleport list of Guilds and Saritova destinations.
  • Velocity crystals are now only usable by dragons.
  • All races now have a unique animation that plays when you become stunned.
  • The dragon take off animation has been updated.
  • The dragon hatchling glide has been updated to fit a more inexperienced flier.
  • Fixed the handle texture for the Splendid Bronze Warhammer.
  • Post name for Statistic: Health I and II is now “of Health” instead of “of the Giant”
  • Removed the hoard value from all dragon scales to prevent hoarding quested/teched equipment mistakenly.
  • Fixed inappropriate collision of dead branches in the model tree_twisty_dead_01
  • Fixed value in the description of Defense: Parry V to match the value of actual effect
  • Hasera Steelclaw, being the Master of Martial Arts, now boasts a more appropriate health pool
  • Fixed small water pool shoreline in Bristugo
  • Adventure: Unarmed II now requires Forest Skulk Shaman Mettles instead of Frost Beetle Carapaces.
  • Imperial Mender Theodore no longer states that he sells cure supplies as he doesn’t.
  • Fixed strange occlusion in Cleric Tower Base so it is easier to enter the building.
  • Banyan trees, Mangrove trees, and Fall Elm trees have received texture upgrades (these are found in Spirituous Swamp).
  • Fixed Hoody Wearns’ unfinished house scaffolding to not float anymore.
  • Players should no longer need to jump from box to box and get stuck in boxes while trying to reach Gerix.
  • Spirit Isle and Skalkaar destinations now require attunement. Steward Pratt McGrubben can attune to these destinations.
  • Corrected coloration on all buckets to properly have a wooden base.
  • Changed the Radiant movement crystals to use the color of other Radiant tool crystals instead of Shining tool crystals.
  • Fireworks show can once again be seen at New Koraelia Celebration Grounds.
  • Gissel, the Shaman trainer in Sslanis, now has more color to their feathers.
  • Fixed cobblestone road texture creeping onto cliff face on Spirit Isle.
  • Fixed floating spider vine on Spirit Isle.
  • Geoff now sells Rusty Hunting Knives.
  • Cogs will no longer conflict with other stat modifiers.
  • Jemenoth will now respond if you try to join dragon-crafter again if you are already active in the school.
  • Fire Opal Golem Gem Shard is now stackable.
  • Caramelized Wolf Ears changes:
    • Strength bonus has been boosted from +5 to +15 and doesn’t conflict with other bonuses anymore.
    • In quest “Geoff: Cargo Disks”, Geoff now gives a special quest version of Caramelized Wolf Ears that can’t be used to get a bonus anymore. They are for Elena, not for you, greedy!
  • Attribute scrolls changes:
    • Raise attribute scrolls can now be used at lvl 8, 28, 48, 68, 88.
    • Enhance attribute scrolls can now be used at lvl 11, 31, 51, 71, 91.
  • Spirit Isle has received the following changes:
    • Alberha, the named Brown Crawler, is now displayed as an aggressive monster.
    • Alberha kills now count in quests “Warrior's Quest: Conquer the Spiders”, “Scout's Quest: Spider Attack” and “Cleric's Quest: Spider Crush”.
    • Female Grass Beetle kills now count in quests “Warrior's Quest: Destroy the Beetles”, “Scout's Quest: Target Practice”, and “Mage's Quest: Beetles to Ashes”.
  • The following items now properly use the moonlight tint for their icon, instead of blood:
    • Moonlight Chroma
    • Moonlight Dye
    • Armor and Scale Dye Kit: Moonlight
    • Armor and Scale Dye: Moonlight
    • Weapon and Tool Dye Kit: Moonlight
    • Weapon and Tool Dye: Moonlight

Shoulder Pets:[edit]

  • Fixed issue where some shoulder pet models wouldn’t display on a specific race or a shoulder (pre-order pets models have been fixed as well)
  • Fixed issue where some shoulder pet models would display incorrect texture (pre-order pets models have been fixed as well)
  • Renamed shoulder pets to be -Name- Shoulder Pet so they are all consistent across names (pre-order pets are unaffected by this change)
  • Dragons now also share in the fun and have their maggot, spider, parrot, ogre, cow shoulder pet variants!
  • New pets: Spider Shoulder Pet, Maggot Shoulder Pet, Robot Maggot Shoulder Pet, Black Widow Shoulder Pet, White Sheep Shoulder Pet, Black Sheep Shoulder Pet
  • Shoulder Pets from Zookeeper’s quest have been divided into “critters” and “monsters”. Critters - parrot, cows, bluejay, sheep have remained in the Zookeeper’s treasure table. Monsters - maggots, spiders, aegrors, robots, robot maggots can now be bought from Alistair in New Brommel instead.
  • Shoulder Pets are now Attune-On-Equip

Tech Kit Changes[edit]

  • The following quest rewards have been added to Town Marshalls:
    • Jewelry Tech Kit: Merrasat's Bountiful Embrace and Dragon Scale Tech Kit: Merrasat's Bountiful Embrace have been added to Krianos in Kion.
    • Armor and Scale Tech Kit: Circlet of Borannis has been added to Drugan Nandosh in Dalimond.
    • Weapon Tech Kit: Fanged Arrow-Tip and Tool Tech Kit: The Soldier's Chef has been added to Saenethra in Kirasanct.
    • Weapon and Claw Tech Kit: Ezzar's Folly has been added to Grulnar in Dralk (Saenethra already has it).
    • Armor Tech Kit: Memento of Gallith has been added to Krianos in Kion.
  • Name changes:
    • Tech Kit: Hunter's Retribution is now known as Weapon and Claw Tech Kit: Hunter's Retribution.
    • Weapon Tech Kit: Fyakki Slayer is now known as Weapon and Claw Tech Kit: Fyakki Slayer.
    • Weapon Tech Kit: Blood Drainer is now known as Weapon and Claw Tech Kit: Blood Drainer.
    • Weapon Tech Kit: Thurid's Undead Slayer is now known as Weapon and Claw Tech Kit: Thurid's Undead Slayer.
    • Weapon Tech Kit: Undead Slayer is nown known as Weapon and Claw Tech Kit: Undead Slayer.
    • Weapon Tech Kit: Andorr's Ironwood Shaft is now known as Weapon and Claw Tech Kit: Andorr's Ironwood Shaft.
    • Weapon Tech Kit: Ironwood Shaft is now known as Weapon and Claw Tech Kit: Ironwood Shaft.
    • Weapon Tech Kit: Withered Bane is now known as Weapon & Claw & Spell Tech Kit: Withered Bane.
    • Formula Beginner Hunter's Retribution is now known as Beginner Weapon and Claw Tech Kit: Hunter's Retribution.
    • Formula Weapon Tech Kit: Blood Drainer is now known as Beginner Weapon and Claw Weapon Tech Kit: Blood Drainer.
    • Formula Weapon Tech Kit: Fyakki Slayer is now known as Beginner Weapon and Claw Weapon Tech Kit: Fyakki Slayer.
    • Formula Expert Tech Kit: Ironwood Shaft is now known as Expert Weapon and Claw Tech Kit: Ironwood Shaft.
    • Formula Expert Tech Kit: Undead Slayer is now known as Expert Weapon and Claw Tech Kit: Undead Slayer.
    • Formula Master Tech Kit: Myloc Rune is now known as Master Jewelry and Scale Tech Kit: Myloc Rune.
    • Weapon Tech Kit: Bite of the Sun has been renamed to Weapon and Claw Tech Kit: Bite of the Sun.
    • Weapon Tech Kit: Bone Seeker has been renamed to Weapon and Claw Tech Kit: Bone Seeker.
    • Weapon Tech Kit: Frozen Weapon has been renamed to Weapon and Claw Tech Kit: Frozen Weapon.
    • Armor Tech Kit: Memento of Gallith has been renamed to Armor and Scale Tech Kit: Memento of Gallith.
    • Claw Tech Kit: Soul of Kimak Torin has been renamed to Dragon Claw Tech Kit: Soul of Kimak Torin.
  • The following Tech Kits have been fixed and can properly be applied now:
    • Skunk Head Scale Tech Kit.
    • Smiles Head Scale Tech Kit.
    • Spider Head Scale Tech Kit.
    • Scarecrow Head Scale Tech Kit.
    • Pumpkin Head Scale Tech Kit.
  • Tech Kits obtained during Marcus’ quests now require related quests completion to be applied:
    • Armor Tech Kit: Memento of Gallith: quest “Gallith's Fate” must be completed.
    • Dragon Scale Tech Kit: Merrasat's Bountiful Embrace: quest “Marcus' Quest: Shipment of Scales” must be completed.
    • Jewelry Tech Kit: Merrasat's Bountiful Embrace: quest “Marcus' Quest: Shipment of Bracelets” must be completed.
  • Quest rewards Spell Tech Kit: Mental Bane Reward, Weapon and Claw Tech Kit: Fyakki Slayer and Weapon and Claw Tech Kit: Blood Drainer now have proper constraints.
  • Tool Tech Kit: The Soldier's Chef now raises Cooking skill by 18 (up from 16) and can be applied to a Baking Spatula, Cooking Knife, or Mixing Spoon.
  • Beginner Tech Kit: Withered Bane requirement has been lowered to 50 Ingenuity, down from 100.
  • Clarified what items Jewelry and Scale Tech Kit: Myloc Veteran Rune and Jewelry and Scale Tech Kit: Myloc Hierophant Rune can be applied to in their descriptions.
  • Updated the description of “Tool Tech Kit: Atta-nuk’s Scissors” and “Took Tech Kit: Atta-nuk’s Stylus” to not refer to “users”.
  • Improved Crest of the Blackhammer Clan Teck Kit description.
  • Fixed names for Spell Tech Kit: Mental Bane and Spell Tech Kit: Mental Bane Reward effects.
  • Fixed % values in the descriptions of Dragon Scale Tech Kit: Greater Renown and Dragon Scale Tech Kit: Preeminent Acclaim to match the value of actual effects.
  • Fixed value in the description of Armor and Scale Tech Kit: Family Heirloom to match the value of actual effect.
  • Dragon Claw Tech Kit: Verdean-Tipped can now be applied on Tool Claws.

Themes Changes[edit]

  • Launch Menu in default, sapphire, garnet, emerald, amethyst themes now use font Garamond instead of font Tahoma
  • Fixed tab highlights flashing color in ice and lava themes - was using default color
  • Fixed Launch Menu images to tile in ice and lava themes
  • Mirrored Launch Menu images for all themes for right-side gem menu
  • Ice theme Launch Menu font is now brighter for easier readability
  • Lava theme Launch Menu font is now slightly brighter for easier readability
  • Added missing textures for ice and lava themes - status people on, arrow highlights, right-click menu highlight, text background area

Typos & Grammar Fixes:[edit]

  • Quest “Vandus Confederation: The Besieged Outpost II”.
  • Quest “Slate Crest: Pestilence II”.
  • Quest “Town Marshall: Big Problems”.
  • Quest “Feladan: Learn about the Feladan Protectors”.
  • Quest “Prove Your Worth at Wolf Hunting”.
  • Quest “Gerix's Quest: Visit the Grand Dragon Cities”.
  • Quest “Farmer Idamon's Chicken Troubles”.
  • Quest “An Explosive Discovery”.
  • Quest “Attunement to Drakul”.
  • Quest “Research: Verdean Core Chunk” (for dragons).
  • Quest “Becoming an Adult Dragon: Choose Your Path”.
  • Quest “Spiked Scales V: An Easy Challenge”.
  • Quest ““Niesa's Draught (Part 5)”.
  • Quest “Earn Title: Exterminator”.
  • Quest “The Forest Skulk Pledge”.
  • Quest “Primal Instant Heal III: Warriors with a Side of Ice”.
  • Quest “Vandus Confederation: To The Rescue II”.
  • Quest “Biggletorque: The Frozen Tower”.
  • Quest “Dralnok's Doom (Chapter 2): King Dralnok's Fate”.
  • Quest “Gerix's Quest: Visit the Grand Dragon Cities”.
  • Quest “The Guardian and the Crystalshaper”.
  • Quest “Gaileach: The Myloc Colony (Part 1)”.
  • Quest “Gaileach: The Myloc Queen (Part 1)”.
  • Quest “Nielenoss' Quest: Knowledge of Tinkering”.
  • Quest “Dralnok's Doom (Chapter 3): Ganesh's Footsteps”.
  • Quest “Sshranu: The Venom of Alchemy”.
  • Quest “Blacksmith: Cedar Staves for the Mages”.
  • Quest “Delgarath Militia Unsung Heroes: Secure Delgarath”.
  • Quest “Imperial Army: The Prisoner”.
  • Quest “The Plague: Cure (Part 2)”.
  • Quest “The Plague: Source (Part 4)”.
  • Quest “Talbain Joins The Battle”
  • Quest “The Curse of Silvane (Part 1)”.
  • Quest “Fall of Tazoon: Survivors”.
  • Quest “Knowledge of Lairs: Making Lairshaping Pieces”.
  • Quest “(Daily) Artifact Hunter: Cleaving Research”.
  • Quest “New Trismus 3: Into the Fray”
  • Quest “The Plague: Cure (Part 3)”
  • Quest “The Plague: Cure (Part 2)”
  • Quest "Skalkaar Tutorial: Kill Your First Beast!"
  • Quest "(Daily) Assistant Zookeeper's Task".
  • Quest “Story: A Disturbance of Spirit (Part 1)”.
  • Quest “Dragon Training 2: Tail Whipping Treants”.
  • Quest “Foe To Friend”.
  • Quest: The Source of Power: The Tattered Scroll
  • Quest; The Source of Power: The True Source
  • Quest: Dragon Training 6: Dedicated Stance
  • Quest “Breath of Acid: Handle With Care’.
  • Quest “Ranger: Envenomed Arrow III”
  • Gloomwolf Claw description.
  • Bronze Molar (T1) name.
  • Undead Slayer and Thurid’s Undead Slayer technique kits.
  • Growling Red Present description.
  • Updated the description of “Falinthris' Cipher” to remove some grammatical ambiguity.
  • Bronze Molar (T1) description.
  • Various mentions of Elsa Baltos being incorrectly referred to as Batos.
  • "Gauranteed Hit" in blighted technique effects.
  • Added missing “of” in a feedback message of the quest “Tooth and Claw X: Your Final Golem Challenge”.
  • Various trophy displays player structures.
  • Head of Task-Master of Terror name.
  • Elin Borash’s persistent dialogue.
  • Nielenoss’ name in the quest “Breath of Acid: Handle With Care”.
  • "Grouk” in the quest “Breath of Acid: Handle With Care”.
  • “Emanation of Pestilence”.
  • Fixed grammatical issues in the description of all Essence Channelers.
  • Feedback messages in quest “Prove Your Worth at Wolf Hunting”.
  • Cave Crawlers’ Nest name.
  • Burris' List of Trophies description.
  • Sergeant Elin Borash’s dialogue.
  • Flesh of a Cult Incubator description.
  • Staggering Howl’s description.
  • Description of Cursed Summoning Potion.
  • Description of Debris.
  • Might of Istaria's Army description.
  • Virrak Wyvern Ally description.
  • Bonus: Blight Resistance I description.
  • Round Cross Shields descriptions.
  • Ambrosias descriptions.
  • Stone of Seeking description.
  • Spell: Fog V description.
  • Imbued with Spirit description.
  • Shield of Gold unmatched quotation marks
  • Moravvis’ Rune of Flame missing Strength and description
  • Charged Necklace
  • Spirit Bolt damage type in descriptions
  • 2nd Troop Banner
  • Drulkar’s Gale baubles and augmentations
  • Bonus: Strength I and Bonus: Strength II
  • Bonus: Spirit Resistance I and Bonus: Spirit Resistance II
  • Improved Berserk Rage
  • Collect Soul Fragments ability description.
  • Withered State spells descriptions.
  • Cracked Cedar Crossbow Stock description.
  • Cracked Cedar Crossbow Trigger description.
  • Tail Whip I - V description.
  • Ethereal Paroxysm I - VI description.
  • Bristugo Tavern & Consignment target name.
  • Essiel persistent dialogue
  • Expert Dragon Scale Tech Kit: Piercing Winds
... more about "Back to the Battlefield"
January 30, 2024 +