Spell: Heal Increase

From Istaria Lexica

Allows a heal spell to heal for an additional amount.

Adding this technique to a Heal spell appends the word "Powered" to the beginning of the spell's name. Example: "Powered Revitalize II"

Technique[edit]

TechniqueResourcesAmountEffectBonusScreenshot
Spell: Heal Increase IBrownsnout Forager Snout
Dim Essence Orb
1
4
Heal Increase5Spell- Heal Increase I.jpg
Spell: Heal Increase IIPale Essence Orb
Young Coastal Ruxus Skin
4
2
Heal Increase10Spell- Heal Increase II.jpg
Spell: Heal Increase IIIGlowing Essence Orb
Jade Wolf Fang
Aquamarine Golem Chip
4
1
1
Heal Increase15Spell- Heal Increase III.jpg
Spell: Heal Increase IVBright Essence Orb
Small Arbotus Gullet
Shadow Spider Hatchling Leg
4
1
2
Heal Increase20Spell- Heal Increase IV.jpg
Spell: Heal Increase VMassive Yew Treant Root
Shining Essence Orb
Yew Treant Knot
2
4
2
Heal Increase25Spell- Heal Increase V.jpg

Applicable Spells[edit]

The following spells can use Spell: Heal Increase:

Spell
Cure Poison
Greater Cure Poison
Group Health I
Group Health II
Group Health III
Group Health IV
Group Health V
Health I
Health II
Health III
Health IV
Health V
Improved Revitalize I
Improved Revitalize II
Improved Revitalize III
Improved Revitalize IV
Improved Revitalize V
Lesser Cure Poison
Major Cure Poison
Major Health I
Major Health II
Major Health III
Major Health IV
Major Health V
Minor Cure Poison
Minor Health I
Minor Health II
Minor Health III
Minor Health IV
Minor Health V
Primal Health I
Primal Health II
Primal Health III
Primal Health IV
Primal Health V
Quickening Breeze I
Quickening Breeze II
Quickening Breeze III
Quickening Breeze IV
Quickening Breeze V
Regrowth I
Regrowth II
Regrowth III
Regrowth IV
Regrowth V
Revitalize I
Revitalize II
Revitalize III
Revitalize IV
Revitalize V
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