From Istaria Lexica
While the Armor value of Dragons grows with each Adventure level it gains, as well as by consuming many hoard items. Dragons can also wear scales on top of their skin to gain more armor. While not a complete equivalent to Biped armor it does serve a similar function.
All scales provide a base amount of defensive Armor. In addition to this base armor, scales can come in 6 statistic-boosting "flavors:"
These sets are craftable by a Dragon Crafter.
These scales are obtained through quests or dropped by epic monsters.
|The Bard's Tail|
|Ceremonial Chest Scale|
|Helian Head Scale Of The Ancients|
|Lunus Head Scale Of The Ancients|
|Reklar's Tail Scale of Power|
|Reklar's Tail Scale of Strength|
|Scale of the Prime|
|Tempered Chest Scale|
A dragon has 10 different scale slots and 1 claw slot. Scale slots need to be unlocked. On the beginning of your adventures as a Dragon, you can only wear a scale on your chest. More slots will unlock as abilities at certain levels. Please refer to the abilities table on either of the dragon school's detail pages.
Available slots (click for more details):
- Add Dragon Scale Slot: First Wing
- Add Dragon Scale Slot: Head
- Add Dragon Scale Slot: Second Wing
- Add Dragon Scale Slot: First Foreleg
- Add Dragon Scale Slot: First Hindleg
- Add Dragon Scale Slot: Second Foreleg
- Add Dragon Scale Slot: Second Hindleg
- Add Dragon Scale Slot: Back
- Add Dragon Scale Slot: Tail
When equipping scales, the player's currently active two schools are looked at. It does not matter if your Dragon Crafter school is higher then Dragon Adventurer, this makes it possible to gain acces to a full set of Tier 5 scales by reaching lvl 90 Dragon Crafter (You can wear Tier 5 from lvl 80, but don't get the Tail Slot untill you reach lvl 90). This might create problems when switching to a lower level school like Dragon Lairshaper. So it might be advisable to keep both active schools close together.
Scales are crafted at Scale Forges or Anvils, with the use of the Dragon Scalecraft ability. Depending on the statistical "flavor" of the scale, it can require Bricks or Bars of the appropriate tier. Strength and Power scales require bricks, Dexterity and Focus require bars, and Armor and Health require half of each.
Unlike Spells, applying techniques to a scale while crafting it increases the skill required by the tier of the technique * 10. It has no effect of the equipping requirements of the scale.
All scales are allowed a standard set of offensive, defensive, crafting, and statistic-boosting Techniques, with a few exceptions:
- You can't apply a Statistic technique on a scale if the scale is that statistic "flavor" (no Statistic: Strength on Strength scales, no Statistic: Power on Power scales, etc).
- Only Wing Scales can have Statistic: Velocity or Statistic: Speed applied to them.
- Some scales can be socketed (as shown below).
|Chest Scale||Armor Socketing|
|Head Scale||Jewelry Socketing|
|Foreleg Scale||Armor Socketing|
|Combat Claw||Claw Socketing, Weapon Socketing|
|Tool Claw||Claw Socketing, Tool Socketing|
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