Difference between revisions of "Blood Mage"
From Istaria Lexica
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==Abilities gained by level== | ==Abilities gained by level== | ||
+ | Legend: | ||
+ | *Name = the name of the ability | ||
+ | *L = the level the ability is earned at in this school | ||
+ | *M = is masterable? | ||
+ | *P = is it a passive ability? | ||
+ | {| | ||
+ | |- valign=top | ||
+ | | | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Name!!L!!M!!P | ||
+ | {{AdvSchoolAbilityTableLine|Dissipate I|1}} | ||
+ | {{AdvSchoolAbilityTableLine|Intuition I|1}} | ||
+ | {{AdvSchoolAbilityTableLine|Syphon I|2}} | ||
+ | {{AdvSchoolAbilityTableLine|Combat Stance: Attuned|5}} | ||
+ | {{AdvSchoolAbilityTableLine|Neutral Stance|5}} | ||
+ | {{AdvSchoolAbilityTableLine|Focus Boost I|7}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt I|9}} | ||
+ | {{AdvSchoolAbilityTableLine|Combat Stance: Offensive|10}} | ||
+ | {{AdvSchoolAbilityTableLine|Syphon II|12}} | ||
+ | {{AdvSchoolAbilityTableLine|Combat Stance: Focused|15}} | ||
+ | {{AdvSchoolAbilityTableLine|Spirit Adept|16}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt II|18}} | ||
+ | {{AdvSchoolAbilityTableLine|Bare Soul I|20}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Doll I|20}} | ||
+ | {{AdvSchoolAbilityTableLine|Dissipate II|20}} | ||
+ | {{AdvSchoolAbilityTableLine|Intuition II|20}} | ||
+ | {{AdvSchoolAbilityTableLine|Area Syphon I|22}} | ||
+ | {{AdvSchoolAbilityTableLine|Channel Vitae I|24}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Shield I|25}} | ||
+ | {{AdvSchoolAbilityTableLine|Gift Slots: Two|25}} | ||
+ | {{AdvSchoolAbilityTableLine|Concentrate Blood I|26}} | ||
+ | {{AdvSchoolAbilityTableLine|Detoxify Self|26}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt III|28}} | ||
+ | {{AdvSchoolAbilityTableLine|Instant Transfer I|28}} | ||
+ | {{AdvSchoolAbilityTableLine|Syphon III|32}} | ||
+ | {{AdvSchoolAbilityTableLine|Ethereal Armor I|34}} | ||
+ | {{AdvSchoolAbilityTableLine|Constrict Blood I|36}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt IV|38}} | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Name!!L!!M!!P | ||
+ | {{AdvSchoolAbilityTableLine|Instant Transfer II|38}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Doll II|40}} | ||
+ | {{AdvSchoolAbilityTableLine|Dissipate III|40}} | ||
+ | {{AdvSchoolAbilityTableLine|Intuition III|40}} | ||
+ | {{AdvSchoolAbilityTableLine|Syphon IV|42}} | ||
+ | {{AdvSchoolAbilityTableLine|Bare Soul III|46}} | ||
+ | {{AdvSchoolAbilityTableLine|Concentrate Blood II|46}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt V|48}} | ||
+ | {{AdvSchoolAbilityTableLine|Group Instant Transfer I|48}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Shield II|50}} | ||
+ | {{AdvSchoolAbilityTableLine|Boil Blood I|50}} | ||
+ | {{AdvSchoolAbilityTableLine|Gift Slots: Three|50}} | ||
+ | {{AdvSchoolAbilityTableLine|Syphon V|52}} | ||
+ | {{AdvSchoolAbilityTableLine|Channel Vitae II|54}} | ||
+ | {{AdvSchoolAbilityTableLine|Detoxify Other|54}} | ||
+ | {{AdvSchoolAbilityTableLine|Ethereal Armor II|54}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt VI|58}} | ||
+ | {{AdvSchoolAbilityTableLine|Focus Boost II|58}} | ||
+ | {{AdvSchoolAbilityTableLine|Instant Transfer III|58}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Doll III|60}} | ||
+ | {{AdvSchoolAbilityTableLine|Dissipate IV|60}} | ||
+ | {{AdvSchoolAbilityTableLine|Intuition IV|60}} | ||
+ | {{AdvSchoolAbilityTableLine|Area Syphon II|62}} | ||
+ | {{AdvSchoolAbilityTableLine|Concentrate Blood III|66}} | ||
+ | {{AdvSchoolAbilityTableLine|Constrict Blood II|66}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt VII|68}} | ||
+ | {{AdvSchoolAbilityTableLine|Instant Transfer IV|68}} | ||
+ | {{AdvSchoolAbilityTableLine|Bare Soul V|70}} | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Name!!L!!M!!P | ||
+ | {{AdvSchoolAbilityTableLine|Syphon VI|72}} | ||
+ | {{AdvSchoolAbilityTableLine|Ethereal Armor III|74}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Shield III|75}} | ||
+ | {{AdvSchoolAbilityTableLine|Gift Slots: Four|75}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt VIII|78}} | ||
+ | {{AdvSchoolAbilityTableLine|Instant Transfer V|78}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Doll IV|80}} | ||
+ | {{AdvSchoolAbilityTableLine|Dissipate V|80}} | ||
+ | {{AdvSchoolAbilityTableLine|Intuition V|80}} | ||
+ | {{AdvSchoolAbilityTableLine|Stop Blood|80}} | ||
+ | {{AdvSchoolAbilityTableLine|Syphon VII|82}} | ||
+ | {{AdvSchoolAbilityTableLine|Channel Vitae III|84}} | ||
+ | {{AdvSchoolAbilityTableLine|Concentrate Blood IV|86}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt IX|88}} | ||
+ | {{AdvSchoolAbilityTableLine|Group Instant Transfer II|88}} | ||
+ | {{AdvSchoolAbilityTableLine|Exsanguinate|90}} | ||
+ | {{AdvSchoolAbilityTableLine|Syphon VIII|92}} | ||
+ | {{AdvSchoolAbilityTableLine|Ethereal Armor IV|94}} | ||
+ | {{AdvSchoolAbilityTableLine|Constrict Blood III|96}} | ||
+ | {{AdvSchoolAbilityTableLine|Coordinated Spirit Bolt X|98}} | ||
+ | {{AdvSchoolAbilityTableLine|Instant Transfer VI|98}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Doll V|100}} | ||
+ | {{AdvSchoolAbilityTableLine|Blood Shield IV|100}} | ||
+ | {{AdvSchoolAbilityTableLine|Boil Blood II|100}} | ||
+ | {{AdvSchoolAbilityTableLine|Dissipate VI|100}} | ||
+ | {{AdvSchoolAbilityTableLine|Gift Slots: Five|100}} | ||
+ | {{AdvSchoolAbilityTableLine|Intuition VI|100}} | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | ==Abilities gained by level (old)== | ||
{| | {| | ||
|- valign="top" | |- valign="top" |
Revision as of 14:44, 6 May 2022
Bloodmages are members of a secretive order within the already secretive Spiritists. It takes a very brave caster indeed to fuel their spells with their own life. The rewards are many, though. While Spiritists focus on manipulating the intangible essence of their foes, Bloodmages have learned to manipulate the very tangible life blood of themselves and others.
Skills and stats[edit]
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Trainers and requirements[edit]
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Abilities gained by level[edit]
Legend:
- Name = the name of the ability
- L = the level the ability is earned at in this school
- M = is masterable?
- P = is it a passive ability?
Abilities gained by level (old)[edit]
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Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons, and armor[edit]
Spells and weapons shown below may be useable as Blood Mage.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
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School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Source of Power: Discover the Source | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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