From Istaria Lexica
Clerics come from many walks of Istarian life. Some claim fealty of Istaria's pantheon of deities, while others merely study the healing arts. Regardless, Clerics tap in to the sources of energy present within the world in order to soothe their comrade's wounds. Clerics also are quite adept at armed conflict, training in the fundamental use of one handed blunt weaponry.
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
|Acolyte Miry||New Trismus||45,802||14,948|
|Cleric Beccan Tandis||Dalimond||22,632||22,710|
|Prelate Pumtne||New Rachival||23,178||25,514|
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Istaras Shield I, Power Strike I, Protectorate, Counterspell Other I, Intuition II, Istaras Shield II, Gift Slots: Two, Power Strike II, Aura of Resistance I, Intuition III, Istaras Shield III, Power Strike III, Gift Slots: Three, Aura of Resistance II, Intuition IV, Istaras Shield IV, Power Strike IV, Vokkais Crush IV, Gift Slots: Four, Cherubs Song, Intuition V, Istaras Shield V, Power Strike V, Aura of Resistance III, Vokkais Crush V, Gift Slots: Five, Block, Combat Stance: Alerted, Combat Stance: Attuned, Combat Stance: Defensive, Combat Stance: Focused, Combat Stance: Offensive, Combat Stance: Passive, Combat Stance: Shielded, Smash I, Sprint, Quick Heal I, Instant Heal I, Vokkais Crush I, Evasive Style I, Dispirit Foe, Coordinated Strike I, Smash II, Quick Heal II, Instant Heal II, Defend Other I, Focus Boost I, Healing Adept, Gleaming Shield I, Combat Stance: Protective, Coordinated Strike II, Smash III, Quick Heal III, Instant Heal III, Multistrike I, Vokkais Crush II, Gleaming Shield II, Coordinated Strike III, Smash IV, Quick Heal IV, Cherubs Touch I, Instant Heal IV, Defend Other II, Evasive Style II, Gleaming Shield III, Coordinated Strike IV, Smash V, Quick Heal V, Instant Heal V, Vokkais Crush III, Dispirit Foes, Gleaming Shield IV, Coordinated Strike V, Smash VI, Quick Heal VI, Cherubs Touch II, Instant Heal VI, Defend Other III, Focus Boost II, Gleaming Shield V, Coordinated Strike VI, Smash VII, Quick Heal VII, Instant Heal VII, Evasive Style III, Gleaming Shield VI, Coordinated Strike VII, Smash VIII, Quick Heal VIII, Cherubs Touch III, Instant Heal VIII, Defend Other IV, Multistrike II, Gleaming Shield VII, Coordinated Strike VIII, Smash IX, Quick Heal IX, Instant Heal IX, Healing Expert, Gleaming Shield VIII, Coordinated Strike IX, Smash X, Quick Heal X, Cherubs Touch IV, Instant Heal X, Defend Other V, Evasive Style IV, Gleaming Shield IX, Coordinated Strike X (L: 1, 1, 3, 5, 13, 17, 20, 23, 25, 25, 26, 40, 43, 45, 50, 56, 60, 63, 65, 67, 75, 78, 80, 83, 85, 86, 87, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 19, 20, 20, 21, 22, 24, 26, 27, 29, 30, 31, 32, 33, 34, 35, 38, 39, 40, 41, 42, 44, 47, 48, 49, 50, 51, 52, 53, 54, 55, 58, 59, 60, 61, 62, 64, 68, 69, 70, 71, 72, 73, 74, 75, 76, 79, 80, 81, 82, 84, 88, 89, 90, 91, 92, 93, 94, 95, 98, 99, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests
|Ability (* = Masterable)||Level Earned|
|Cleric's Edge I*||1|
|Armor of the Watcher*||?|
Spells, weapons and armor
Spells and weapons shown below may be useable as Cleric.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own.
- A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
No spells found.
No weapons found.
No armor found.
Experience required per level
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.