From Istaria Lexica
Clerics come from many walks of Istarian life. Some claim fealty of Istaria's pantheon of deities, while others merely study the healing arts. Regardless, Clerics tap in to the sources of energy present within the world in order to soothe their comrade's wounds. Clerics also are quite adept at armed conflict, training in the fundamental use of one handed blunt weaponry.
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
|Acolyte Miry||New Trismus||45,802||14,948|
|Cleric Beccan Tandis||Dalimond||22,632||22,710|
|Prelate Pumtne||New Rachival||23,178||25,514|
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Istaras Shield I, Power Strike I, Protectorate, Counterspell Other I, Intuition II, Istaras Shield II, Gift Slots: Two, Power Strike II, Aura of Resistance I, Intuition III, Istaras Shield III, Power Strike III, Gift Slots: Three, Aura of Resistance II, Intuition IV, Istaras Shield IV, Power Strike IV, Vokkais Crush IV, Gift Slots: Four, Cherubs Song, Intuition V, Istaras Shield V, Power Strike V, Aura of Resistance III, Vokkais Crush V, Gift Slots: Five, Block, Combat Stance: Alerted, Combat Stance: Attuned, Combat Stance: Defensive, Combat Stance: Focused, Combat Stance: Offensive, Combat Stance: Passive, Combat Stance: Shielded, Smash I, Sprint, Quick Heal I, Instant Heal I, Vokkais Crush I, Evasive Style I, Dispirit Foe, Coordinated Strike I, Smash II, Quick Heal II, Instant Heal II, Defend Other I, Focus Boost I, Healing Adept, Gleaming Shield I, Combat Stance: Protective, Coordinated Strike II, Smash III, Quick Heal III, Instant Heal III, Multistrike I, Vokkais Crush II, Gleaming Shield II, Coordinated Strike III, Smash IV, Quick Heal IV, Cherubs Touch I, Instant Heal IV, Defend Other II, Evasive Style II, Gleaming Shield III, Coordinated Strike IV, Smash V, Quick Heal V, Instant Heal V, Vokkais Crush III, Dispirit Foes, Gleaming Shield IV, Coordinated Strike V, Smash VI, Quick Heal VI, Cherubs Touch II, Instant Heal VI, Defend Other III, Focus Boost II, Gleaming Shield V, Coordinated Strike VI, Smash VII, Quick Heal VII, Instant Heal VII, Evasive Style III, Gleaming Shield VI, Coordinated Strike VII, Smash VIII, Quick Heal VIII, Cherubs Touch III, Instant Heal VIII, Defend Other IV, Multistrike II, Gleaming Shield VII, Coordinated Strike VIII, Smash IX, Quick Heal IX, Instant Heal IX, Healing Expert, Gleaming Shield VIII, Coordinated Strike IX, Smash X, Quick Heal X, Cherubs Touch IV, Instant Heal X, Defend Other V, Evasive Style IV, Gleaming Shield IX, Coordinated Strike X (L: 1, 1, 3, 5, 13, 17, 20, 23, 25, 25, 26, 40, 43, 45, 50, 56, 60, 63, 65, 67, 75, 78, 80, 83, 85, 86, 87, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 19, 20, 20, 21, 22, 24, 26, 27, 29, 30, 31, 32, 33, 34, 35, 38, 39, 40, 41, 42, 44, 47, 48, 49, 50, 51, 52, 53, 54, 55, 58, 59, 60, 61, 62, 64, 68, 69, 70, 71, 72, 73, 74, 75, 76, 79, 80, 81, 82, 84, 88, 89, 90, 91, 92, 93, 94, 95, 98, 99, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests
|Ability (* = Masterable)||Level Earned|
|Cleric's Edge I*||1|
|Armor of the Watcher*||?|
Spells, weapons and armor
Spells and weapons shown below may be useable as Cleric.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own.
- A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
|Quest name||Starts with||Type||Level||Rewards|
|Cleric Training 1: Helping Allies||Acolyte Miry||Adventure||4|
|Cleric Training 2: A New Mace||Acolyte Miry||Adventure||5||Cedar Cudgel of Crushing|
|Cleric Training 3: Aiming for the Weakness||Acolyte Miry||Adventure||6|
|Cleric Training 4: Shielded From Foes||Acolyte Miry||Adventure||7|
|Cleric Training 5: Augmenting Yourself||Acolyte Miry||Adventure||8||Shield of Flame I|
Shield of Ice I
|Cleric Training 6: Set Your Stance||Acolyte Miry||Adventure||9|
|Cleric Training 7: The Future Awaits||Acolyte Miry||Errand||9|
|Cleric's Quest: Beetle Overpopulation||Lauri||Adventure||3|
|Cleric's Quest: Go to New Trismus||Lauri||Errand||3|
|Cleric's Quest: Grulet Killing||Lauri||Adventure||1||Refurbished Bronze Ringmail Boots|
Refurbished Bronze Ringmail Chestguard
Refurbished Bronze Ringmail Greaves
Refurbished Bronze Ringmail Helm
Refurbished Bronze Mace
Refurbished Bronze Small Shield
|Cleric's Quest: Spider Crush||Lauri||Adventure||2|
|Cleric: Collect Poison Sacs to Study||Curate Mera||Adventure||10||Cleric's Edge|
|Earn Title: Confessor of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Confessor of the Clerical Order|
Title Bonus: Health II
|Earn Title: Curate of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Curate of the Clerical Order|
Title Bonus: Health IV
Title Bonus: Life III
|Earn Title: High Confessor of the Clerical Order||Abbin the Registrar||Adventure||0||Title: High Confessor of the Clerical Order|
Title Bonus: Health III
Title Bonus: Life II
|Earn Title: Higher Prelate of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Higher Prelate of the Clerical Order|
Title Active: Heal-over-Time I
Title Bonus: Health VI
Title Bonus: Life V
|Earn Title: Lesser Prelate of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Lesser Prelate of the Clerical Order|
Title Bonus: Health V
Title Bonus: Life IV
|Earn Title: Patriarch of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Patriarch of the Clerical Order|
Title Active: Heal-over-Time II
Title Bonus: Health VII
Title Bonus: Life VI
|Holy Symbols: Symbol of Life||Bishop Adan Orlas||Crafting||32||Armor Tech Kit: Symbol of Istara|
Metallic Flask (Empty)
|Holy Symbols: The Tomb of Ashlander||Bishop Adan Orlas||Adventure||34||Gem-Encrusted Key|
Title: Protector of the Past
|Holy Symbols: The Tomb of Borannis||Cleric Beccan Tandis||Adventure||27|
|Holy Symbols: The Tomb of Crankenspank||Cleric Beccan Tandis||Adventure||28|
|Holy Symbols: The Tomb of Moravvis||Cleric Beccan Tandis||Adventure||29|
|The Holy Symbols||Cleric Beccan Tandis||Errand||29||Title: Member of the Clerical Order|
Title Bonus: Life I
Experience required per level
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.