Paladin
From Istaria Lexica
Paladins are warriors who have integrated life magic into their combat styles. They are valuable allies on the battlefield as they can both kill their enemies and heal their friends. They are natural leaders as well, and have many abilities that benefit groups as well as themselves.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Trainers and requirements[edit]
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Paladin abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Intuition II, Infusion, Gift Slots: Two, Champions Form I, Blessing of Life, Stand Against Darkness I, Aura of Light I, Intuition III, Gift Slots: Three, Life Strike IV, Champions Form II, Healing Touch, Intuition IV, Life Strike V, Stand Against Darkness II, Champions Form III, Life Strike VI, Gift Slots: Four, Aura of Light II, Intuition V, Aura of Command III, Life Strike VII, Champions Form IV, Life Strike VIII, Stand Against Darkness III, Gift Slots: Five, Intuition VI, Block, Combat Stance: Protective, Sprint, Parry, Combat Stance: Focused, Defensive Style I, Strength Boost I, Defend Other I, Coordinated Strike I, Combat Stance: Attuned, Critical Strike I, Combat Stance: Offensive, Combat Stance: Shielded, Coordinated Strike II, Aura of Command I, Life Strike I, Power Style I, Multistrike I, Critical Strike II, Coordinated Strike III, Defend Other II, Life Strike II, Defensive Style II, Coordinated Strike IV, Cleave I, Aura of Command II, Life Strike III, Melee Flurry I, Critical Strike III, Coordinated Strike V, Defend Other III, Multistrike II, Power Style II, Coordinated Strike VI, Strength Boost II, Melee Flurry II, Critical Strike IV, Defensive Style III, Coordinated Strike VII, Defend Other IV, Multistrike III, Coordinated Strike VIII, Cleave II, Power Style III, Critical Strike V, Coordinated Strike IX, Defend Other V, Melee Flurry III, Interpose, Defensive Style IV, Coordinated Strike X (L: 1, 5, 20, 22, 25, 30, 34, 36, 38, 40, 50, 52, 56, 60, 60, 62, 66, 70, 72, 75, 76, 80, 82, 82, 90, 92, 96, 100, 100, 1, 1, 1, 3, 5, 6, 7, 8, 9, 10, 10, 15, 18, 18, 20, 20, 20, 24, 26, 28, 28, 32, 36, 38, 40, 42, 42, 44, 46, 48, 48, 50, 54, 58, 58, 64, 66, 66, 68, 68, 74, 78, 80, 84, 86, 88, 88, 90, 94, 96, 98, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained By quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Paladin.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Holy Symbols: Symbol of Life | Bishop Adan Orlas | Crafting | 32 | Armor Tech Kit: Symbol of Istara Metallic Flask (Empty) |
Holy Symbols: The Tomb of Ashlander | Bishop Adan Orlas | Adventure | 34 | Gem-Encrusted Key Title: Protector of the Past |
Holy Symbols: The Tomb of Borannis | Cleric Beccan Tandis | Adventure | 27 | |
Holy Symbols: The Tomb of Crankenspank | Cleric Beccan Tandis | Adventure | 28 | |
Holy Symbols: The Tomb of Moravvis | Cleric Beccan Tandis | Adventure | 29 | |
The Holy Symbols | Cleric Beccan Tandis | Errand | 29 | Title: Member of the Clerical Order Title Bonus: Life I |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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