Difference between revisions of "Blood Mage"
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[[Image:Blood Mage.gif|left]] | [[Image:Blood Mage.gif|left]] | ||
Bloodmages are members of a secretive order within the already secretive Spiritists. It takes a very brave caster indeed to fuel their spells with their own life. The rewards are many, though. While Spiritists focus on manipulating the intangible essence of their foes, Bloodmages have learned to manipulate the very tangible life blood of themselves and others. | Bloodmages are members of a secretive order within the already secretive Spiritists. It takes a very brave caster indeed to fuel their spells with their own life. The rewards are many, though. While Spiritists focus on manipulating the intangible essence of their foes, Bloodmages have learned to manipulate the very tangible life blood of themselves and others. | ||
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− | { | + | <font style="font-size:10px>[[:Category:School|<nowiki>[[</nowiki>View all schools<nowiki>]]</nowiki>]]</font> |
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− | + | {{AddSkillPoints|Evasion|points=8|maxpoints=800}} | |
− | + | {{AddSkillPoints|Intuition|points=10|maxpoints=1000}} | |
− | + | {{AddSkillPoints|Magic Evasion|points=9|maxpoints=920}} | |
− | + | {{AddSkillPoints|One Hand Pierce|points=8|maxpoints=800}} | |
− | {{ | + | {{AddSkillPoints|Spirit|points=10|maxpoints=1000}} |
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− | + | ==Requirements== | |
− | + | {{AddSchoolRequirement|[[Spirit]] skill 200}} | |
− | + | {{AddSchoolRequirement|Any [[school]] level 20}} | |
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− | + | ==Trainers== | |
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− | + | {{AddSchoolAbility|Dissipate I|1}} | |
− | {| | + | {{AddSchoolAbility|Intuition I|1}} |
− | + | {{AddSchoolAbility|Sprint|1}} | |
− | + | {{AddSchoolAbility|Syphon I|2}} | |
− | + | {{AddSchoolAbility|Combat Stance: Attuned|5}} | |
− | + | {{AddSchoolAbility|Neutral Stance|5}} | |
− | + | {{AddSchoolAbility|Focus Boost I|7}} | |
− | |} | + | {{AddSchoolAbility|Coordinated Spirit Bolt I|9}} |
− | + | {{AddSchoolAbility|Combat Stance: Offensive|10}} | |
− | + | {{AddSchoolAbility|Syphon II|12}} | |
− | { | + | {{AddSchoolAbility|Combat Stance: Focused|15}} |
− | + | {{AddSchoolAbility|Spirit Adept|16}} | |
− | + | {{AddSchoolAbility|Coordinated Spirit Bolt II|18}} | |
− | {| | + | {{AddSchoolAbility|Bare Soul I|20}} |
− | + | {{AddSchoolAbility|Blood Doll I|20}} | |
− | + | {{AddSchoolAbility|Dissipate II|20}} | |
− | + | {{AddSchoolAbility|Intuition II|20}} | |
− | + | {{AddSchoolAbility|Area Syphon I|22}} | |
− | + | {{AddSchoolAbility|Channel Vitae I|24}} | |
− | + | {{AddSchoolAbility|Blood Shield I|25}} | |
− | + | {{AddSchoolAbility|Gift Slots: Two|25}} | |
− | + | {{AddSchoolAbility|Concentrate Blood I|26}} | |
− | | | + | {{AddSchoolAbility|Detoxify Self I|26}} |
− | + | {{AddSchoolAbility|Coordinated Spirit Bolt III|28}} | |
− | + | {{AddSchoolAbility|Instant Transfer I|28}} | |
− | | | + | {{AddSchoolAbility|Syphon III|32}} |
− | + | {{AddSchoolAbility|Ethereal Armor I|34}} | |
− | + | {{AddSchoolAbility|Constrict Blood I|36}} | |
− | | | + | {{AddSchoolAbility|Coordinated Spirit Bolt IV|38}} |
− | + | {{AddSchoolAbility|Instant Transfer II|38}} | |
− | + | {{AddSchoolAbility|Blood Doll II|40}} | |
− | + | {{AddSchoolAbility|Dissipate III|40}} | |
− | + | {{AddSchoolAbility|Intuition III|40}} | |
− | + | {{AddSchoolAbility|Syphon IV|42}} | |
− | | | + | {{AddSchoolAbility|Bare Soul III|46}} |
− | + | {{AddSchoolAbility|Concentrate Blood II|46}} | |
− | + | {{AddSchoolAbility|Coordinated Spirit Bolt V|48}} | |
− | | | + | {{AddSchoolAbility|Group Instant Transfer I|48}} |
− | + | {{AddSchoolAbility|Blood Shield II|50}} | |
− | + | {{AddSchoolAbility|Boil Blood I|50}} | |
− | | | + | {{AddSchoolAbility|Gift Slots: Three|50}} |
− | + | {{AddSchoolAbility|Syphon V|52}} | |
− | + | {{AddSchoolAbility|Channel Vitae II|54}} | |
− | | | + | {{AddSchoolAbility|Detoxify Other I|54}} |
− | + | {{AddSchoolAbility|Ethereal Armor II|54}} | |
− | + | {{AddSchoolAbility|Detoxify Self II|56}} | |
− | | | + | {{AddSchoolAbility|Coordinated Spirit Bolt VI|58}} |
− | + | {{AddSchoolAbility|Focus Boost II|58}} | |
− | + | {{AddSchoolAbility|Instant Transfer III|58}} | |
− | | | + | {{AddSchoolAbility|Blood Doll III|60}} |
− | + | {{AddSchoolAbility|Dissipate IV|60}} | |
− | + | {{AddSchoolAbility|Intuition IV|60}} | |
− | | | + | {{AddSchoolAbility|Area Syphon II|62}} |
− | + | {{AddSchoolAbility|Concentrate Blood III|66}} | |
− | + | {{AddSchoolAbility|Constrict Blood II|66}} | |
− | | | + | {{AddSchoolAbility|Coordinated Spirit Bolt VII|68}} |
− | + | {{AddSchoolAbility|Instant Transfer IV|68}} | |
− | + | {{AddSchoolAbility|Bare Soul V|70}} | |
− | | | + | {{AddSchoolAbility|Syphon VI|72}} |
− | + | {{AddSchoolAbility|Ethereal Armor III|74}} | |
− | + | {{AddSchoolAbility|Blood Shield III|75}} | |
− | | | + | {{AddSchoolAbility|Gift Slots: Four|75}} |
− | + | {{AddSchoolAbility|Coordinated Spirit Bolt VIII|78}} | |
− | + | {{AddSchoolAbility|Instant Transfer V|78}} | |
− | | | + | {{AddSchoolAbility|Blood Doll IV|80}} |
− | + | {{AddSchoolAbility|Dissipate V|80}} | |
− | + | {{AddSchoolAbility|Intuition V|80}} | |
− | | | + | {{AddSchoolAbility|Stop Blood|80}} |
− | + | {{AddSchoolAbility|Syphon VII|82}} | |
− | + | {{AddSchoolAbility|Channel Vitae III|84}} | |
− | | | + | {{AddSchoolAbility|Concentrate Blood IV|86}} |
− | + | {{AddSchoolAbility|Detoxify Self III|86}} | |
− | + | {{AddSchoolAbility|Coordinated Spirit Bolt IX|88}} | |
− | | | + | {{AddSchoolAbility|Group Instant Transfer II|88}} |
− | | | + | {{AddSchoolAbility|Exsanguinate|90}} |
− | + | {{AddSchoolAbility|Syphon VIII|92}} | |
− | | | + | {{AddSchoolAbility|Detoxify Other II|94}} |
− | + | {{AddSchoolAbility|Ethereal Armor IV|94}} | |
− | | | + | {{AddSchoolAbility|Constrict Blood III|96}} |
− | + | {{AddSchoolAbility|Coordinated Spirit Bolt X|98}} | |
− | | | + | {{AddSchoolAbility|Instant Transfer VI|98}} |
− | + | {{AddSchoolAbility|Blood Doll V|100}} | |
− | + | {{AddSchoolAbility|Blood Shield IV|100}} | |
− | + | {{AddSchoolAbility|Boil Blood II|100}} | |
− | + | {{AddSchoolAbility|Dissipate VI|100}} | |
− | | | + | {{AddSchoolAbility|Gift Slots: Five|100}} |
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==Abilities gained by quests== | ==Abilities gained by quests== | ||
{| class="wikitable" | {| class="wikitable" | ||
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{{SchoolFooter}} | {{SchoolFooter}} | ||
[[Category:Adventure School]] | [[Category:Adventure School]] | ||
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{{License footer | {{License footer | ||
| url = [http://istaria.wikia.com/wiki/{{urlencode:Blood_Mage}} istaria.wikia.com] | | url = [http://istaria.wikia.com/wiki/{{urlencode:Blood_Mage}} istaria.wikia.com] |
Latest revision as of 21:06, 12 February 2024
Bloodmages are members of a secretive order within the already secretive Spiritists. It takes a very brave caster indeed to fuel their spells with their own life. The rewards are many, though. While Spiritists focus on manipulating the intangible essence of their foes, Bloodmages have learned to manipulate the very tangible life blood of themselves and others.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Spirit skill 200 Any school level 20 |
[[View every school's requirements]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Kera | Floating Island | 21,975 | 27,268 |
Kreezost | Sslanis | 19,804 | 21,713 |
Blood Mage abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Dissipate I, Intuition I, Neutral Stance, Bare Soul I, Blood Doll I, Dissipate II, Intuition II, Blood Shield I, Gift Slots: Two, Concentrate Blood I, Constrict Blood I, Blood Doll II, Dissipate III, Intuition III, Bare Soul III, Concentrate Blood II, Blood Shield II, Boil Blood I, Gift Slots: Three, Blood Doll III, Dissipate IV, Intuition IV, Concentrate Blood III, Constrict Blood II, Bare Soul V, Blood Shield III, Gift Slots: Four, Blood Doll IV, Dissipate V, Intuition V, Stop Blood, Concentrate Blood IV, Exsanguinate, Constrict Blood III, Blood Doll V, Blood Shield IV, Boil Blood II, Dissipate VI, Gift Slots: Five, Sprint, Syphon I, Combat Stance: Attuned, Focus Boost I, Coordinated Spirit Bolt I, Combat Stance: Offensive, Syphon II, Combat Stance: Focused, Spirit Adept, Coordinated Spirit Bolt II, Area Syphon I, Channel Vitae I, Coordinated Spirit Bolt III, Instant Transfer I, Syphon III, Ethereal Armor I, Coordinated Spirit Bolt IV, Instant Transfer II, Syphon IV, Coordinated Spirit Bolt V, Group Instant Transfer I, Syphon V, Channel Vitae II, Ethereal Armor II, Coordinated Spirit Bolt VI, Focus Boost II, Instant Transfer III, Area Syphon II, Coordinated Spirit Bolt VII, Instant Transfer IV, Syphon VI, Ethereal Armor III, Coordinated Spirit Bolt VIII, Instant Transfer V, Syphon VII, Channel Vitae III, Coordinated Spirit Bolt IX, Group Instant Transfer II, Syphon VIII, Ethereal Armor IV, Coordinated Spirit Bolt X, Instant Transfer VI, Detoxify Self I, Detoxify Other I, Detoxify Self II, Detoxify Self III, Detoxify Other II (L: 1, 1, 5, 20, 20, 20, 20, 25, 25, 26, 36, 40, 40, 40, 46, 46, 50, 50, 50, 60, 60, 60, 66, 66, 70, 75, 75, 80, 80, 80, 80, 86, 90, 96, 100, 100, 100, 100, 100, 1, 2, 5, 7, 9, 10, 12, 15, 16, 18, 22, 24, 28, 28, 32, 34, 38, 38, 42, 48, 48, 52, 54, 54, 58, 58, 58, 62, 68, 68, 72, 74, 78, 78, 82, 84, 88, 88, 92, 94, 98, 98, 26, 54, 56, 86, 94, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons, and armor[edit]
Spells and weapons shown below may be useable as Blood Mage.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
---|---|---|---|---|
Source of Power: Discover the Source | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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