Difference between revisions of "Healer"
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Healers are clerics who have chosen to focus their abilities more on healing comrades rather than fighting toe to toe with monsters. This makes them invaluable in a group, as they can easily mend the wounds of other characters. | Healers are clerics who have chosen to focus their abilities more on healing comrades rather than fighting toe to toe with monsters. This makes them invaluable in a group, as they can easily mend the wounds of other characters. | ||
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==Experience Required Per Level== | ==Experience Required Per Level== | ||
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Revision as of 16:27, 19 July 2015
Healers are clerics who have chosen to focus their abilities more on healing comrades rather than fighting toe to toe with monsters. This makes them invaluable in a group, as they can easily mend the wounds of other characters.
Levelling Advice[edit]
Unlike their Life compatriots Clerics, Healers are more restricted in what armor they can wear. However, they make up for this in their extraordinary healing abilities. Leveling a Healer has jokingly been referred to in game as "Swing-Miss-Heal-Heal-Heal-Repeat".
Training Points for a Healer are best spent on Life in order to greatly improve the effectiveness of healing spells. Focus also increases the effectiveness of healing spells, however it is only 50% as effective. See the Training Points entry for more information.
Trainers and Quests[edit]
Skills and Stats[edit]
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Abilities Gained By Level[edit]
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Abilities Gained By Quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, Weapons, and Armor[edit]
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Experience Required Per Level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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