Difference between revisions of "Healer"
From Istaria Lexica
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+ | Healers are clerics who have chosen to focus their abilities more on healing comrades rather than fighting toe to toe with monsters. This makes them invaluable in a group, as they can easily mend the wounds of other characters. | ||
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− | ==Levelling | + | ==Levelling advice== |
Unlike their [[Life]] compatriots [[Cleric]]s, Healers are more restricted in what armor they can wear. However, they make up for this in their extraordinary healing abilities. Leveling a Healer has jokingly been referred to in game as "Swing-Miss-Heal-Heal-Heal-Repeat". | Unlike their [[Life]] compatriots [[Cleric]]s, Healers are more restricted in what armor they can wear. However, they make up for this in their extraordinary healing abilities. Leveling a Healer has jokingly been referred to in game as "Swing-Miss-Heal-Heal-Heal-Repeat". | ||
[[Training Points]] for a Healer are best spent on [[Life]] in order to greatly improve the effectiveness of healing spells. [[Focus]] also increases the effectiveness of healing spells, however it is only 50% as effective. See the [[Training Points]] entry for more information. | [[Training Points]] for a Healer are best spent on [[Life]] in order to greatly improve the effectiveness of healing spells. [[Focus]] also increases the effectiveness of healing spells, however it is only 50% as effective. See the [[Training Points]] entry for more information. | ||
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− | ==Skills and | ||
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{| class="prettytable sortable" | {| class="prettytable sortable" | ||
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− | ! | + | !Skills gained!!Per level |
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|[[Armor Use]] | |[[Armor Use]] | ||
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− | + | ==Trainers and requirements== | |
− | ==Abilities | + | {| |
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+ | {{SchoolTrainers}} | ||
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+ | {| class="prettytable" | ||
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+ | ! colspan=2 | Requirements to join | ||
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+ | |[[Life]] | ||
+ | |align="center"|200 | ||
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+ | ==Abilities gained by level== | ||
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− | + | ==School quests== | |
− | ==Experience | + | {{SchoolQuests}} |
+ | ==Experience required per level== | ||
{{SchoolFooter}} | {{SchoolFooter}} | ||
[[Category:Adventure School]] | [[Category:Adventure School]] |
Revision as of 19:49, 25 April 2016
Healers are clerics who have chosen to focus their abilities more on healing comrades rather than fighting toe to toe with monsters. This makes them invaluable in a group, as they can easily mend the wounds of other characters.
Levelling advice[edit]
Unlike their Life compatriots Clerics, Healers are more restricted in what armor they can wear. However, they make up for this in their extraordinary healing abilities. Leveling a Healer has jokingly been referred to in game as "Swing-Miss-Heal-Heal-Heal-Repeat".
Training Points for a Healer are best spent on Life in order to greatly improve the effectiveness of healing spells. Focus also increases the effectiveness of healing spells, however it is only 50% as effective. See the Training Points entry for more information.
Skills and stats[edit]
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Trainers and requirements[edit]
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Abilities gained by level[edit]
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
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School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Earn Title: Confessor of the Clerical Order | Abbin the Registrar | Adventure | 0 | Title: Confessor of the Clerical Order Bonus: Health II |
Earn Title: Curate of the Clerical Order | Abbin the Registrar | Adventure | 0 | Title: Curate of the Clerical Order Bonus: Health IV Bonus: Life III |
Earn Title: High Confessor of the Clerical Order | Abbin the Registrar | Adventure | 0 | Title: High Confessor of the Clerical Order Bonus: Health III Bonus: Life II |
Earn Title: Higher Prelate of the Clerical Order | Abbin the Registrar | Adventure | 0 | Title: Higher Prelate of the Clerical Order Active: Heal-over-Time I Bonus: Health VI Bonus: Life V |
Earn Title: Lesser Prelate of the Clerical Order | Abbin the Registrar | Adventure | 0 | Title: Lesser Prelate of the Clerical Order Bonus: Health V Bonus: Life IV |
Earn Title: Patriarch of the Clerical Order | Abbin the Registrar | Adventure | 0 | Title: Patriarch of the Clerical Order Active: Heal-over-Time II Bonus: Health VII Bonus: Life VI |
Holy Symbols: Symbol of Life | Bishop Adan Orlas | Crafting | 32 | Armor Tech Kit: Symbol of Istara Metallic Flask (Empty) |
Holy Symbols: The Tomb of Ashlander | Bishop Adan Orlas | Adventure | 34 | Gem-Encrusted Key Title: Protector of the Past |
Holy Symbols: The Tomb of Borannis | Cleric Beccan Tandis | Adventure | 27 | |
Holy Symbols: The Tomb of Crankenspank | Cleric Beccan Tandis | Adventure | 28 | |
Holy Symbols: The Tomb of Moravvis | Cleric Beccan Tandis | Adventure | 29 | |
The Holy Symbols | Cleric Beccan Tandis | Errand | 29 | Title: Member of the Clerical Order Bonus: Life I |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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