Berserker
From Istaria Lexica
Few melee schools can match the unbridled fury of an angry Berserker. These warriors have trained themselves to enter a frenzied state in combat that allows them to exceed the limits of their bodies, ignore mortal wounds, and cut a swath of destruction through the battlefield.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Two Hand Slash skill 200 Any school level 20 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
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Rea Telsun | Mahagra | 23,759 | 30,537 |
Berserker abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Berserk Rage, Tearing Blades, Improved Berserk Rage, Wild Swing IV, Headbutt II, Ignore Pain, Intuition IV, Wild Swing V, Rend Armor III, Howl of the Northlands, Wild Swing VI, Mangle, Headbutt III, Intuition V, Wild Swing VII, Wild Swing VIII, Rend Armor IV, Intuition VI, Sprint, Combat Stance: Focused, Evasive Style I, Strength Boost I, Health Boost I, Coordinated Strike I, Combat Stance: Attuned, Critical Strike I, Combat Stance: Offensive, Weapon Adept, Coordinated Strike II, Dodge, Hamstring, Power Style I, Wild Swing I, Battle Hardened I, Multistrike I, Critical Strike II, Coordinated Strike III, Shield Breaker, Wild Swing II, Evasive Style II, Cleave I, Coordinated Strike IV, Wild Swing III, Melee Flurry I, Critical Strike III, Coordinated Strike V, Multistrike II, Power Style II, Weapon Expert, Coordinated Strike VI, Health Boost II, Strength Boost II, Melee Flurry II, Critical Strike IV, Evasive Style III, Battle Hardened II, Coordinated Strike VII, Multistrike III, Coordinated Strike VIII, Cleave II, Power Style III, Critical Strike V, Coordinated Strike IX, Melee Flurry III, Weapon Master, Coordinated Strike X, Evasive Style IV, Intuition I, Rend Armor I, Neutral Stance, Intuition II, Gift Slots: Two, Headbutt I, Rend Armor II, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Parry (L: 20, 40, 52, 52, 56, 60, 60, 62, 64, 70, 72, 76, 78, 80, 82, 92, 94, 100, 1, 5, 6, 7, 8, 9, 10, 10, 15, 16, 18, 20, 20, 20, 20, 22, 24, 26, 28, 30, 32, 36, 38, 38, 42, 44, 46, 48, 50, 54, 56, 58, 58, 58, 64, 66, 66, 68, 68, 74, 78, 80, 84, 86, 88, 90, 96, 98, 98, 1, 4, 5, 20, 25, 34, 34, 40, 50, 75, 100, 3, M: , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, )
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
---|---|
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Berserker.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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The Battlefields: Exploring the Chiconis Battlefields | Jeffrey Smyth | Adventure | 30 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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