Difference between revisions of "Crossbowman"
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| url = [http://istaria.wikia.com/wiki/{{urlencode:Crossbowman}} istaria.wikia.com] | | url = [http://istaria.wikia.com/wiki/{{urlencode:Crossbowman}} istaria.wikia.com] |
Revision as of 19:04, 13 October 2022
Crossbowmen are much different than the archers most adventurers are used to seeing. They choose to forgo the long range of a longbow in favor of the greater damage of the crossbow. Their training makes them very dangerous at close range.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Trainers and requirements[edit]
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Crossbowman abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Power Shot I, Neutral Stance, Pinion, Power Shot II, Intuition II, Point Blank Shot, Power Shot III, Gift Slots: Two, Armor Piercing Shot, Power Shot IV, Crippling Shot I, Intuition III, Power Shot V, Gift Slots: Three, Power Shot VI, Intuition IV, Staple Shot, Power Shot VII, Barbed Bolt, Puncture I, Power Shot VIII, Gift Slots: Four, Crippling Shot II, Intuition V, Power Shot IX, Dead-Eye, Power Shot X, Missile Master, Gift Slots: Five, Intuition VI, Block, Sprint, Long Shot I, Combat Stance: Offensive, Evasive Style I, Dexterity Boost I, Coordinated Shot I, Combat Stance: Focused, Heart Seeker I, Combat Stance: Attuned, Missile Adept, Coordinated Shot II, Long Shot II, Power Style I, Multishot I, Heart Seeker II, Coordinated Shot III, Missile Defend Other I, Pierce Ward, Long Shot III, Headshot I, Coordinated Shot IV, Ranged Flurry I, Evasive Style II, Heart Seeker III, Coordinated Shot V, Steady Aim, Multishot II, Long Shot IV, Power Style II, Missile Expert, Coordinated Shot VI, Dexterity Boost II, Missile Defend Other II, Ranged Flurry II, Evasive Style III, Heart Seeker IV, Coordinated Shot VII, Multishot III, Coordinated Shot VIII, Long Shot V, Headshot II, Power Style III, Heart Seeker V, Coordinated Shot IX, Missile Defend Other III, Ranged Flurry III, Long Shot VI, Coordinated Shot X, Evasive Style IV (L: 1, 2, 5, 6, 12, 20, 20, 22, 25, 30, 32, 38, 40, 42, 50, 52, 60, 60, 62, 68, 70, 72, 75, 76, 80, 82, 90, 92, 96, 100, 100, 1, 1, 4, 5, 6, 7, 9, 10, 10, 15, 16, 18, 18, 20, 24, 26, 28, 28, 28, 34, 36, 38, 40, 44, 46, 48, 48, 50, 54, 54, 56, 58, 58, 58, 64, 65, 66, 68, 74, 78, 78, 80, 84, 86, 88, 88, 90, 94, 98, 98, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Crossbowman.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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The Battlefields: Exploring the Chiconis Battlefields | Jeffrey Smyth | Adventure | 30 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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