Difference between revisions of "Sorcerer"
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Sorcerers are masters at manipulating the thoughts and emotions of their targets through magic. This ability makes them widely feared as powerful sorcerers are rumored to be able to control others like puppets dancing for their amusement. | Sorcerers are masters at manipulating the thoughts and emotions of their targets through magic. This ability makes them widely feared as powerful sorcerers are rumored to be able to control others like puppets dancing for their amusement. | ||
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+ | <font style="font-size:10px>[[:Category:School|<nowiki>[[</nowiki>View all schools<nowiki>]]</nowiki>]]</font> | ||
{{AddSkillPoints|Armor Use|points=8|maxpoints=800}} | {{AddSkillPoints|Armor Use|points=8|maxpoints=800}} | ||
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− | {| | + | {{AddSchoolRequirement|[[Mind]] skill 160}} |
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+ | ==Trainers== | ||
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{{AddSchoolAbility|Power Boost I|20}} | {{AddSchoolAbility|Power Boost I|20}} | ||
{{AddSchoolAbility|Spellbind I|22}} | {{AddSchoolAbility|Spellbind I|22}} | ||
− | {{AddSchoolAbility| | + | {{AddSchoolAbility|Akhanis’ Ethereal Barrier I|24}} |
{{AddSchoolAbility|Mind Adept|24}} | {{AddSchoolAbility|Mind Adept|24}} | ||
{{AddSchoolAbility|Gift Slots: Two|25}} | {{AddSchoolAbility|Gift Slots: Two|25}} | ||
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− | {{AddSchoolAbility| | + | {{AddSchoolAbility|Akhanis’ Ethereal Barrier II|44}} |
{{AddSchoolAbility|Mind Bullets III|46}} | {{AddSchoolAbility|Mind Bullets III|46}} | ||
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{{AddSchoolAbility|Magic Shell IV|60}} | {{AddSchoolAbility|Magic Shell IV|60}} | ||
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− | {{AddSchoolAbility| | + | {{AddSchoolAbility|Akhanis’ Ethereal Barrier III|64}} |
{{AddSchoolAbility|Mind Bullets V|66}} | {{AddSchoolAbility|Mind Bullets V|66}} | ||
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{{AddSchoolAbility|Spellbind IV|82}} | {{AddSchoolAbility|Spellbind IV|82}} | ||
{{AddSchoolAbility|Clarity II|84}} | {{AddSchoolAbility|Clarity II|84}} | ||
− | {{AddSchoolAbility| | + | {{AddSchoolAbility|Akhanis’ Ethereal Barrier IV|84}} |
{{AddSchoolAbility|Mind Bullets VII|86}} | {{AddSchoolAbility|Mind Bullets VII|86}} | ||
{{AddSchoolAbility|Coordinated Mind Bolt IX|88}} | {{AddSchoolAbility|Coordinated Mind Bolt IX|88}} | ||
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{{AddSchoolAbility|Blur III|90}} | {{AddSchoolAbility|Blur III|90}} | ||
{{AddSchoolAbility|Area Spellbind IV|92}} | {{AddSchoolAbility|Area Spellbind IV|92}} | ||
+ | {{AddSchoolAbility|Thurid's Arcane Barrier V|92}} | ||
{{AddSchoolAbility|Mind Master|94}} | {{AddSchoolAbility|Mind Master|94}} | ||
{{AddSchoolAbility|Mind Bullets VIII|96}} | {{AddSchoolAbility|Mind Bullets VIII|96}} |
Latest revision as of 04:16, 19 March 2024
Sorcerers are masters at manipulating the thoughts and emotions of their targets through magic. This ability makes them widely feared as powerful sorcerers are rumored to be able to control others like puppets dancing for their amusement.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Mind skill 160 |
[[View every school's requirements]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Asfendhia | Kirasanct | 23,892 | 28,060 |
Jal Ortai | Observatory Outpost | 21,083 | 20,338 |
Ukhet | Tower of Sorcery | 23,268 | 31,716 |
Sorcerer abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Magic Shell I, Neutral Stance, Awareness I, Intuition II, Magic Shell II, Power Boost I, Gift Slots: Two, Area Spellbind I, Thought Capture, Awareness II, Intuition III, Magic Shell III, Gift Slots: Three, Area Spellbind II, Blur II, Clarity of Thought, Awareness III, Intuition IV, Magic Shell IV, Area Spellbind III, Gift Slots: Four, Power Boost II, Awareness IV, Intuition V, Magic Shell V, Clarity II, Blur III, Area Spellbind IV, Gift Slots: Five, Intuition VI, Sprint, Combat Stance: Attuned, Combat Stance: Offensive, Combat Stance: Focused, Coordinated Mind Bolt II, Blur I, Spellbind I, Mind Adept, Mind Bullets I, Coordinated Mind Bolt III, Manifested Power I, Disconcert, Clarity I, Mind Bullets II, Coordinated Mind Bolt IV, Spellbind II, Mind Bullets III, Coordinated Mind Bolt V, Manifested Power II, Mind Expert, Mind Bullets IV, Coordinated Mind Bolt VI, Group Power Aura, Spellbind III, Mind Bullets V, Coordinated Mind Bolt VII, Manifested Power III, Mystify, Enthralling Light, Mind Bullets VI, Coordinated Mind Bolt VIII, Spellbind IV, Mind Bullets VII, Coordinated Mind Bolt IX, Manifested Power IV, Mind Master, Mind Bullets VIII, Coordinated Mind Bolt X, Akhanis’ Ethereal Barrier I, Akhanis’ Ethereal Barrier II, Akhanis’ Ethereal Barrier III, Akhanis’ Ethereal Barrier IV, Thurid's Arcane Barrier V (L: 1, 1, 5, 20, 20, 20, 20, 25, 32, 38, 40, 40, 40, 50, 52, 55, 59, 60, 60, 60, 72, 75, 78, 80, 80, 80, 84, 90, 92, 100, 100, 1, 5, 10, 15, 18, 20, 22, 24, 26, 28, 28, 30, 34, 36, 38, 42, 46, 48, 48, 54, 56, 58, 58, 62, 66, 68, 68, 70, 74, 76, 78, 82, 86, 88, 88, 94, 96, 98, 24, 44, 64, 84, 92, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Sorcerer.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
---|---|---|---|---|
Source of Power: Discover the Source | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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