Shaman
From Istaria Lexica
Shamans are similar to Druids in many ways. They both use the magics of Nature, but where Druids focus on healing and protection, Shamans summon storms and lightning to damage their foes, and Blight to weaken them.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Nature skill 200 Blight skill 200 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
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Gissel | Sslanis | 19,793 | 21,578 |
Strug | Mahagra | 23,773 | 30,545 |
Shaman abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Shamans Chant, Blights Favor, Intuition IV, Intuition V, Blights Blessing, Focus Boost I, Instant Heal I, Nature Adept, Sprint, Combat Stance: Attuned, Combat Stance: Focused, Combat Stance: Offensive, Decay I, Instant Heal II, Corrosive Rain I, Ruin I, Instant Heal III, Steal Vigor I, Expulse I, Steal Finesse I, Decay II, Curse of Enfeeblement I, Instant Heal IV, Decay III, Corrosive Rain II, Ruin II, Instant Heal V, Steal Vigor II, Expulse II, Steal Finesse II, Decay IV, Curse of Enfeeblement II, Instant Heal VI, Blight Adept, Decay V, Corrosive Rain III, Ruin III, Instant Heal VII, Steal Vigor III, Expulse III, Steal Finesse III, Decay VI, Curse of Enfeeblement III, Instant Heal VIII, Decay VII, Corrosive Rain IV, Ruin IV, Instant Heal IX, Steal Vigor IV, Expulse IV, Steal Finesse IV, Decay VIII, Group Detoxify, Curse of Enfeeblement IV, Instant Heal X, Nature Expert, Decay IX, Corrosive Rain V, Detoxify Self I, Detoxify Self II, Detoxify Other I, Detoxify Self III, Ritual Charm, Nature's Boon, Sap Anointed I, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Intuition III, Gift Slots: Three, Power Boost I, Gift Slots: Four, Gift Slots: Five (L: 20, 30, 60, 80, 90, 1, 1, 1, 1, 18, 18, 18, 18, 18, 20, 22, 24, 24, 26, 26, 28, 32, 34, 38, 40, 42, 44, 44, 46, 46, 48, 52, 54, 56, 58, 60, 62, 64, 64, 66, 66, 68, 72, 74, 78, 80, 82, 84, 84, 86, 86, 88, 90, 92, 94, 96, 98, 100, 36, 66, 76, 96, 13, 25, 33, 1, 5, 20, 25, 40, 50, 50, 75, 100, M: , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
---|---|
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Shaman.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
No quests found for Shaman.
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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