Flame Disciple
From Istaria Lexica
Flame Disciples are Monks who have chosen to bind the damaging powers of Flame to their fighting styles. This grants them much greater damage in Unarmed combat, and the ability to use many of the spells of Mages.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Unarmed skill 200 Quest: Monk: Learn the Disciplines finished. |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
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Boratan | Dalimond | 22,819 | 22,781 |
Senetal | Tower of Wizardry | 20,620 | 29,595 |
Flame Disciple abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Chain Attack I, Mind Over Body I, Chain Attack II, Fist of Flame I, Chain Attack III, Fire Sheath I, Chain Attack IV, Chain Attack V, Chain Attack VI, Fist of Flame II, Mind Over Body II, Burning Fist, Intuition IV, Chain Attack VII, Fire Sheath II, Iron Body, Chain Attack VIII, Aura of Fire I, Intuition V, Chain Attack IX, Fire Storm, Chain Attack X, Fire Sheath III, Fist of Flame III, Intuition VI, Sprint, Unarmed Mastery 01, Combat Stance: Attuned, Unarmed Mastery 02, Evasive Style I, Dexterity Boost I, Coordinated Strike I, Combat Stance: Offensive, Critical Strike I, Unarmed Mastery 03, Combat Stance: Focused, Unarmed Mastery 04, Coordinated Strike II, Power Style I, Unarmed Mastery 05, Defy Flame I, Unarmed Mastery 06, Critical Strike II, Coordinated Strike III, Multistrike I, Unarmed Mastery 07, Evasive Style II, Fireball III, Unarmed Mastery 08, Coordinated Strike IV, Flame Adept, Melee Flurry I, Unarmed Mastery 09, Critical Strike III, Coordinated Strike V, Unarmed Mastery 10, Multistrike II, Power Style II, Unarmed Mastery 11, Fireball V, Coordinated Strike VI, Dexterity Boost II, Defy Flame II, Unarmed Mastery 12, Melee Flurry II, Unarmed Mastery 13, Critical Strike IV, Evasive Style III, Coordinated Strike VII, Unarmed Mastery 14, Multistrike III, Fireball VII, Unarmed Mastery 15, Coordinated Strike VIII, Unarmed Mastery 16, Power Style III, Critical Strike V, Unarmed Mastery 17, Coordinated Strike IX, Defy Flame III, Melee Flurry III, Unarmed Mastery 18, Fireball IX, Coordinated Strike X, Evasive Style IV, Unarmed Mastery 19, Flow Like Water I, Flow Like Water II, Flow Like Water III, Improved Dodge, Dance of Flame, Intuition I, Neutral Stance, Desiccate I, Intuition II, Gift Slots: Two, Desiccate II, Intuition III, Gift Slots: Three, Desiccate III, Engulf III, Gift Slots: Four, Desiccate IV, Gift Slots: Five (L: 2, 10, 12, 20, 22, 30, 32, 42, 52, 54, 56, 60, 60, 62, 64, 70, 72, 78, 80, 82, 90, 92, 94, 94, 100, 1, 1, 5, 5, 6, 7, 9, 10, 10, 10, 15, 15, 18, 20, 20, 26, 26, 27, 28, 28, 32, 34, 36, 37, 38, 38, 40, 43, 46, 48, 48, 50, 54, 54, 56, 58, 58, 59, 59, 64, 65, 66, 66, 68, 70, 74, 76, 76, 78, 82, 84, 86, 87, 88, 88, 88, 93, 96, 98, 98, 98, 44, 64, 84, 1, 13, 1, 5, 8, 20, 25, 38, 40, 50, 68, 68, 75, 98, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , , , X, X, , X, X, , X, X, , X, X, , X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Flame Disciple.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
No quests found for Flame Disciple.
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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